In this update3
Full notes
Full Aksun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Aksun changes
Next Fest Demo Update 0.9.11a
Aksun is part of Steam Next Fest, running June 15-22! Our biggest demo update yet is live all week, and we'd love for you to play it and tell us what you think.
New here? Aksun is a hack & slash roguelite rooted in Korean shamanic mythology. You descend through the Six Realms of the dead, chain over 120 elemental artifacts into devastating reactions, and try to break the cursed cycle. It is often compared to Hades, reimagined through Korean folklore.
Key Changes & Features
- Run Progressionnew flow for how you advance through chapters
Combat Encounters: more varied and intense battles
Narrative+: deeper world-building and story woven into each run
Skill Key Guidance: cleaner onboarding for the Shift mechanic that tripped a lot of you up
Combat Visibility: enemy projectiles and attack ranges are much easier to read now
Basic Options: volume control, windowed mode, and resolution settings are in
⚠️ Important Notices
Artifact illustrations are currently being updated (working from high rarity to low rarity).
Some images may appear as temporary placeholders.
Please be aware that Demo save data may not carry over to the Early Access or Full Release versions.
Message from the Developers
We need your feedback! If you remember the initial version of the game, you will see just how much has changed. We take player feedback very seriously—it serves as our compass and often provides the inspiration for entirely new features. Thank you for playing. We truly believe we are building this game together with our community.
Source
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