Full notes
Full Aksun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
🛠️ Aksun Demo Patch 0.9.8bf
Improvements
Balanced enemy density and removed enhanced monsters in Normal difficulty to improve early-game progression.
Refined Artifact acquisition mechanics and polished associated Talent systems.
Enhanced VFX and indicator decals for clarity, including boss clear effects and particle layer optimizations.
Various minor UI and UX adjustments, such as menu lockout during boss cinematics and smoother combat transitions.
Bug Fixes
Resolved various script errors and logic issues related to Bow skills, Skill Experience, and Faith mechanics.
Fixed character movement and collision issues, specifically regarding teleport skills and large monster interactions.
Corrected behavior and scaling issues for several summons and possession-based abilities.
Addressed general system stability issues, including input freezes, combat report cleanup, and build-related errors.
💌 Huge Thank you
Thank you for playing the Demo ver.0.9.8b. We have recieved a lot of feedbacks and heartwarming reviews from all around. This is helping us so much with the development, the things we should focus on and the things we over thought about. We appreciate it all and we are pushing ourselves to make a better game. Thank you!
📣 How You Can Help
Play the demo and push its limits
Tell us what you think — report bugs or share feedback via our Steam Discussions or Discord
Wishlist Aksun to support the team and stay updated on our next chapters
🔗 Join the Community
Here is our official Discord server for deeper discussions, lore theories, and development sneak peeks. Come say hi. Or scream with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
