In this update1
Full notes
Full Aksun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Events
Aksun changes
Development Update – Demo vs. Private Playtest
We’ve been getting a lot of questions about the differences between our demo and the private playtest build, so here’s a quick overview and a look at what’s coming next.
Current Status
Both the public demo and the private playtest builds are live.
Over the past month, our team focused development on the private playtest version.
What’s Different in the Private Playtest
Improved progression system for better flow and pacing
Core combat mechanic refinements
New monsters
Greater map variety
9 additional languages
Settings now save between sessions
Various VFX polish and balance adjustments
Demo Build
Updated on August 8 but does not include all of the above changes
Will be updated again in September–October, incorporating bug fixes and improvements from the playtest
No major content increase is planned for the demo
All new content will be tested first in the closed playtest branch(Sign up for it!)
Upcoming Private Playtest Schedule
2nd Private Playtest – Around Paris Game Week (October)
New Chapter (total 3 chapters playable)
New boss
Artifact balancing
Potion system added
Flesh Reward improvements
Echo Reward improvements
3rd Private Playtest – Expected November or January
Meta progression system added
Final boss added (total 4 chapters playable – same full run length as launch version)
New Artifacts and weapons
Story elements added
Plans are still subject to change, but we hope this gives you a clearer picture of the differences between branches and our upcoming milestones.
DIscord Link: https://discord.com/invite/ZcAeRzdbUg
Thank you for your continued support!
— The Aksun Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
