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Steam News14 July 202511mo ago

Aksun – Aug 2025 Demo vs Private Playtest

Development Update – Demo vs. Private Playtest We’ve been getting a lot of questions about the differences between our demo and the private playtest build, so here’s a quick overview and a look at what’s coming next.

In this update1

Full notes

Full Aksun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Events
changedDevelopment Update – Demo vs. Private PlaytestImproved progression system for better flow and pacing
addedDevelopment Update – Demo vs. Private PlaytestNew monsters
changedDevelopment Update – Demo vs. Private PlaytestGreater map variety
changedDevelopment Update – Demo vs. Private Playtest9 additional languages
changedDevelopment Update – Demo vs. Private PlaytestVarious VFX polish and balance adjustments
changedDevelopment Update – Demo vs. Private PlaytestUpdated on August 8 but does not include all of the above changes

Aksun changes

changedImproved progression system for better flow and pacing
addedNew monsters
changedGreater map variety
changed9 additional languages
changedVarious VFX polish and balance adjustments

Development Update – Demo vs. Private Playtest

We’ve been getting a lot of questions about the differences between our demo and the private playtest build, so here’s a quick overview and a look at what’s coming next.

Current Status

  • Both the public demo and the private playtest builds are live.

  • Over the past month, our team focused development on the private playtest version.

What’s Different in the Private Playtest

  • Improved progression system for better flow and pacing

  • Core combat mechanic refinements

  • New monsters

  • Greater map variety

  • 9 additional languages

  • Settings now save between sessions

  • Various VFX polish and balance adjustments

Demo Build

  • Updated on August 8 but does not include all of the above changes

  • Will be updated again in September–October, incorporating bug fixes and improvements from the playtest

  • No major content increase is planned for the demo

  • All new content will be tested first in the closed playtest branch(Sign up for it!)

Upcoming Private Playtest Schedule

  • 2nd Private Playtest – Around Paris Game Week (October)

    • New Chapter (total 3 chapters playable)

    • New boss

    • Artifact balancing

    • Potion system added

    • Flesh Reward improvements

    • Echo Reward improvements

  • 3rd Private Playtest – Expected November or January

    • Meta progression system added

    • Final boss added (total 4 chapters playable – same full run length as launch version)

    • New Artifacts and weapons

    • Story elements added

Plans are still subject to change, but we hope this gives you a clearer picture of the differences between branches and our upcoming milestones.

DIscord Link: https://discord.com/invite/ZcAeRzdbUg

Thank you for your continued support!

— The Aksun Dev Team

Source

Steam News / 14 July 2025

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