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Steam News31 October 20169y ago

Status update - We are still alive!

Hello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better.

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Full Airborne Empires update

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Repeated intro

Hello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better. The last time you guys heard from us we said we would have released the game by now. As you all can see, this is not the case. There is however a good explanation and a good reasoning behind this. And we have not been slacking this past month, rather, we are discussing a lot of changes not only to the game as it is known, but rather to the future of the game and the company. So to start off we have decided as you might have realized to postpone the game. The reasoning to this is that when we started doing the game and developing it during the summer we had the intention of that the game would be yet another VR-tech-demo. To show what is possible to do with VR and what is possible to do within a RTS. Those intentions have now shifted. What we want to do is not a tech demo, what we want to make for you guys is the full and complete experience. So that is what we are now making. What our vision is, is a full blown VR-RTS complete with all the tactical elements from the old PC RTS's. We want basebuilding, resource management and epic battles. So that is why we have decided to push the release forward. What the new release date will be we cannot say at this point, but our aim is to release it sometime during the first half of 2017. The thing that is going to change is that we will keep more in touch with you all. More specifically I have been designated the role as community manager, so any questions or feedback you have you can talk to me about. We should atleast push out one update post per week. You guys who are currently on the beta will recieve continous updates for the game until the game is complete. For those of you who wish to keep in contact with us and to be a part of the development, we would like to invite you to our discord channel. I will be available there (close to) 24/7 for your disposal! The link to the discord is https://discord.gg/WrP8XYw. Until next time guys! Duappe

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better. The last time you guys heard from us we said we would have released the game by now. As you all can see, this is not the case. There is however a good explanation and a good reasoning behind this. And we have not been slacking this past month, rather, we are discussing a lot of changes not only to the game as it is known, but rather to the future of the game and the company. So to start off we have decided as you might have realized to postpone the game. The reasoning to this is that when we started doing the game and developing it during the summer we had the intention of that the game would be yet another VR-tech-demo. To show what is possible to do with VR and what is possible to do within a RTS. Those intentions have now shifted. What we want to do is not a tech demo, what we want to make for you guys is the full and complete experience. So that is what we are now making. What our vision is, is a full blown VR-RTS complete with all the tactical elements from the old PC RTS's. We want basebuilding, resource management and epic battles. So that is why we have decided to push the release forward. What the new release date will be we cannot say at this point, but our aim is to release it sometime during the first half of 2017. The thing that is going to change is that we will keep more in touch with you all. More specifically I have been designated the role as community manager, so any questions or feedback you have you can talk to me about. We should atleast push out one update post per week. You guys who are currently on the beta will recieve continous updates for the game until the game is complete. For those of you who wish to keep in contact with us and to be a part of the development, we would like to invite you to our discord channel. I will be available there (close to) 24/7 for your disposal! The link to the discord is https://discord.gg/WrP8XYw . Until next time guys! Duappe

Airborne Empires changes

  • The Thinghero
addedHello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better. The last time you guys heard from us we said we would have released the game by now. As you all can see, this is not the case. There is however a good explanation and a good reasoning behind this. And we have not been slacking this past month, rather, we are discussing a lot of changes not only to the game as it is known, but rather to the future of the game and the company. So to start off we have decided as you might have realized to postpone the game. The reasoning to this is that when we started doing the game and developing it during the summer we had the intention of that the game would be yet another VR-tech-demo. To show what is possible to do with VR and what is possible to do within a RTS. Those intentions have now shifted. What we want to do is not a tech demo, what we want to make for you guys is the full and complete experience. So that is what we are now making. What our vision is, is a full blown VR-RTS complete with all the tactical elements from the old PC RTS's. We want basebuilding, resource management and epic battles. So that is why we have decided to push the release forward. What the new release date will be we cannot say at this point, but our aim is to release it sometime during the first half of 2017. The thing that is going to change is that we will keep more in touch with you all. More specifically I have been designated the role as community manager, so any questions or feedback you have you can talk to me about. We should atleast push out one update post per week. You guys who are currently on the beta will recieve continous updates for the game until the game is complete. For those of you who wish to keep in contact with us and to be a part of the development, we would like to invite you to our discord channel. I will be available there (close to) 24/7 for your disposal! The link to the discord is https://discord.gg/WrP8XYw . Until next time guys! Duappe

Source

Steam News / 31 October 2016

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