Full notes
Full Airborne Empires update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey VR strategy fans, I wanted to update everyone on what is currently going on. The main reason there has been bad communications outwards is because we had so much going on! We recently changed the name of the game, which you might have noticed. The new name is "Airborne Empires", which, except sounding cool as ****, is much more appropriate for the setting. Did not have the time to change icons/banners yet, but it's coming. We have started rebuilding the entire game system, and moved it outside unreal engine. This has several benefits: It is allow us to multithread the game, which in turn will allow us to simulate MANY more units on screen. We have also implemented a lockstep system, which means that if we have too heavy game calculations you will still not lose framerate. This means is that in theory, we will be able to simulate an "unlimited" amount of units with 90 FPS, which is a pretty huge thing for VR. We would love to work closer with you in the community, and would like to know how you want that to happen. We hang out in our discord mainly. https://discord.gg/Z4BD48C If you want to talk to us about the game and bring us your ideas, this is the place. Peace out, Jimmy
What changed
- Performance
Airborne Empires changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
