Hi controllers, Happy holiday! It's been a while since the Key Mapping update. In early November, I made a series of mistakes that wiped out some parts of the codes and backups.
Full notes
Full Air Traffic: Greenlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Workshop
Maps
addedIn early November, I made a series of mistakes that wiped out some parts of the codes and backups. As a result, almost all game mechanics changes after the Traffic Flow Update (v2.11, in September) are history. As rewriting identical codes is nearly impossible, some details, like the aircraft maneuver, will differ slightly from the current version in the next update. However, since I had to do it all over again, I made some changes to add new features. Here are the major changes in the next update, which is planned to be released in January.
addedArrival Procedure Procedures for arrivals and transits. It's similar to the entry route setting in the Waypoints tab. In addition, you can set specific conditions for the arrival procedure. For example: In this screenshot, all flights entering the map from CHALI or LUCAS, above FL100, and the destination is LOTTO, will join route R1 after crossing the map border. Workshop & Presets Workshop contents include game save, replay, and preset. Presets include holding fix preset, custom waypoint preset, route preset, departure procedure preset, airport & runway preset (under the Management-Airport tab in the current version), obstruction marks preset, and map marks preset. In short, almost everything you can change in the game can be saved and shared. Approach In the new version, flights start decent on the final approach fix but initial the missed approach only after reaching the missed approach point. And the final approach fix can be moved to get a longer or shorter final.
changedWind direction and speed changed gradually.
changedThe color of custom waypoints and holding fixes can be changed.
addedYou can add multiple rulers on the map.
addedNew compass.
Air Traffic: Greenlight changes
addedIn early November, I made a series of mistakes that wiped out some parts of the codes and backups. As a result, almost all game mechanics changes after the Traffic Flow Update (v2.11, in September) are history. As rewriting identical codes is nearly impossible, some details, like the aircraft maneuver, will differ slightly from the current version in the next update. However, since I had to do it all over again, I made some changes to add new features. Here are the major changes in the next update, which is planned to be released in January.
addedArrival Procedure Procedures for arrivals and transits. It's similar to the entry route setting in the Waypoints tab. In addition, you can set specific conditions for the arrival procedure. For example: In this screenshot, all flights entering the map from CHALI or LUCAS, above FL100, and the destination is LOTTO, will join route R1 after crossing the map border. Workshop & Presets Workshop contents include game save, replay, and preset. Presets include holding fix preset, custom waypoint preset, route preset, departure procedure preset, airport & runway preset (under the Management-Airport tab in the current version), obstruction marks preset, and map marks preset. In short, almost everything you can change in the game can be saved and shared. Approach In the new version, flights start decent on the final approach fix but initial the missed approach only after reaching the missed approach point. And the final approach fix can be moved to get a longer or shorter final.
changedWind direction and speed changed gradually.
changedThe color of custom waypoints and holding fixes can be changed.
addedYou can add multiple rulers on the map.
Hi controllers,
Happy holiday! It's been a while since the Key Mapping update.
In early November, I made a series of mistakes that wiped out some parts of the codes and backups. As a result, almost all game mechanics changes after the Traffic Flow Update (v2.11, in September) are history. As rewriting identical codes is nearly impossible, some details, like the aircraft maneuver, will differ slightly from the current version in the next update. However, since I had to do it all over again, I made some changes to add new features. Here are the major changes in the next update, which is planned to be released in January.
Arrival Procedure
Procedures for arrivals and transits. It's similar to the entry route setting in the Waypoints tab. In addition, you can set specific conditions for the arrival procedure. For example:
In this screenshot, all flights entering the map from CHALI or LUCAS, above FL100, and the destination is LOTTO, will join route R1 after crossing the map border.
Workshop & Presets
Workshop contents include game save, replay, and preset. Presets include holding fix preset, custom waypoint preset, route preset, departure procedure preset, airport & runway preset (under the Management-Airport tab in the current version), obstruction marks preset, and map marks preset.
In short, almost everything you can change in the game can be saved and shared.
Approach
In the new version, flights start decent on the final approach fix but initial the missed approach only after reaching the missed approach point. And the final approach fix can be moved to get a longer or shorter final.
And some relatively minor changes like:
The game window can be resized to fit any resolution.
The panels on the bottom of the screen can be stretched, collapsed, and ordered.
Wind direction and speed changed gradually.
The color of custom waypoints and holding fixes can be changed.
You can assign an altitude and speed to all nav points in a route.