Hello controllers! This patch primarily focuses on performance improvements. I've received many questions about whether the game is still in development.
Full notes
Full Air Traffic: Greenlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello controllers!
What changed
0 fixes4 additions9 changes0 removals
Performance
Gameplay
UI and audio
Server
changedThis patch primarily focuses on performance improvements. I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment.
changedThis update addresses two major performance issues:
changedRidiculous save file size and long save/load times
changedPerformance drops related to FPS
changedThe first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size. The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, you can disable the replay feature for a save file to delete all its replay data and stop further recording. Any future saves from a replay-disabled session will permanently have replay disabled.
changedReduced additional replay data to optimize file size
Air Traffic: Greenlight changes
changedThis patch primarily focuses on performance improvements. I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment.
changedThis update addresses two major performance issues:
changedRidiculous save file size and long save/load times
changedPerformance drops related to FPS
changedThe first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size. The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, you can disable the replay feature for a save file to delete all its replay data and stop further recording. Any future saves from a replay-disabled session will permanently have replay disabled.
This patch primarily focuses on performance improvements. I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment.
This update addresses two major performance issues:
Ridiculous save file size and long save/load times
Performance drops related to FPS
The first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size. The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, you can disable the replay feature for a save file to delete all its replay data and stop further recording. Any future saves from a replay-disabled session will permanently have replay disabled.
Reduced additional replay data to optimize file size
Added an option to disable the replay feature
Added a V-Sync option.
Adjusted maximum FPS settings.
Added three vocal modes: Cutoff, Queue, and Simultaneous.
Added a Completed Flights filter in the Flights window.
Various UI adjustments.
Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server.