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Steam News7 April 20242y ago

Numerous Improvements

Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions Fixed enemy aggro behavior.

Full notes

Full AI Roguelite 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Events
  • Balance
  • UI and audio
fixedFixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions
fixedFixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius
addedNew targeting feature: Hold ALT to target yourself or your allies (for healing or buffs)
addedAdded NPC heal/injury to NPC-specific event checks
changedChanged injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks
addedAdded NPC health bar on portrait

AI Roguelite 2D changes

fixedFixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions
fixedFixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius
addedNew targeting feature: Hold ALT to target yourself or your allies (for healing or buffs)
addedAdded NPC heal/injury to NPC-specific event checks
changedChanged injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks
  • Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions

  • Fixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius

  • New targeting feature: Hold ALT to target yourself or your allies (for healing or buffs)

  • Added NPC heal/injury to NPC-specific event checks

  • Changed injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks

  • Added NPC health bar on portrait

  • Added status effects to event checks

  • Added status effects for consumables, both positive and negative (e.g. a lava soup will probably burn you… still worth it for the hunger and HP gain!)

  • Fixed damage-over-time effects being OP

  • Improved summon placement logic

  • Improved max summons logic (starts at 1 and increases with each ability level until cap is reached)

  • Fixed AI calling summoned entities “swarm” too often

Source

Steam News / 7 April 2024

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