In this update3
Full notes
Full AI Roguelite 2D update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
AI Roguelite 2D changes
Added mood survival mechanic
Replenish by interactions which increase your mood
Influences xp gain and mana regen
Applies “disorient” status effect when depleted
Added hunger survival mechanic
Replenish by eating crafted consumables
Influences damage and health regen
Applies “slow” status effect when depleted
Other
Moved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options.
Added alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done.
Improved loading speed for the menu which pops up for loading saves
Fixed player abilities, which now scale correctly with the ability level
Fixed summons stuck issue
Fixed interactable object options not updating when you increased an attribute while dialog window was open
Fixed enemy nameplate not updating if cursor wasn’t right over it
Fixed AI determination of summon crowd size
Fixed 0 stack size consumable in inventory when reloading save
Fixed bug where zone levels were sometimes way too high
Source
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