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Steam News30 March 20242y ago

Mood & Hunger

Added mood survival mechanic Replenish by interactions which increase your mood Influences xp gain and mana regen Applies “disorient” status effect when depleted Added hunger survival mechanic Replenish by eating crafte

In this update3

Full notes

Full AI Roguelite 2D update

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What changed

7 fixes2 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedAdded mood survival mechanicInfluences xp gain and mana regen
changedAdded hunger survival mechanicInfluences damage and health regen
addedOtherMoved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options.
addedOtherAdded alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done.
changedOtherImproved loading speed for the menu which pops up for loading saves
fixedOtherFixed player abilities, which now scale correctly with the ability level

AI Roguelite 2D changes

changedInfluences xp gain and mana regen
changedInfluences damage and health regen
addedMoved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options.
addedAdded alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done.
changedImproved loading speed for the menu which pops up for loading saves

Added mood survival mechanic

  • Replenish by interactions which increase your mood

  • Influences xp gain and mana regen

  • Applies “disorient” status effect when depleted

Added hunger survival mechanic

  • Replenish by eating crafted consumables

  • Influences damage and health regen

  • Applies “slow” status effect when depleted

Other

  • Moved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options.

  • Added alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done.

  • Improved loading speed for the menu which pops up for loading saves

  • Fixed player abilities, which now scale correctly with the ability level

  • Fixed summons stuck issue

  • Fixed interactable object options not updating when you increased an attribute while dialog window was open

  • Fixed enemy nameplate not updating if cursor wasn’t right over it

  • Fixed AI determination of summon crowd size

  • Fixed 0 stack size consumable in inventory when reloading save

  • Fixed bug where zone levels were sometimes way too high

Source

Steam News / 30 March 2024

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