Full notes
Full AI Olympius update
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What changed
- Gameplay
- Maps
- Server
- Fixes
- UI and audio
AI Olympius changes
Compiled using a newer version of Unity.
New building element: fireplace. (For now, you can get bonfire resource at the “Abandoned Cliff” level, right next to the portal, and go right back out.)
Map controls have been improved.
Fixed an issue in multiplayer where an ally's Olympic rifle would sometimes fire continuously.
Fixed the “snap” behavior during construction in certain cases. There should now be fewer instances where snapping fails and blocks construction.
Combat hoverbikes can now be recharged on any platform.
Fixed a graphical glitch where snow or rain would sometimes appear in the caves on the island.
Split Screen: Weather effects in indoor areas now work separately for both players. Previously, the second player could see weather effects indoors until the first player entered the area.
The Matter Converter can now also produce silicon.
The construction costs for small solar panels and roof tiles have been changed.
The time acceleration while the player is in bed has been changed. It now applies a 6x multiplier to the environment (as before), but a 48x multiplier to weather changes and in-game time (if you need to wait for daylight for a more comfortable gameplay experience, or for nightfall to set off fireworks).
The sound of a car colliding with obstacles has been changed.
A bug in the collision sound system has been fixed that caused some collisions to sound too loud.
The map and inventory are no longer triggered when typing in a network chat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
