Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
AI Olympius changes
Most of the changes are focused on the final stages of the game, with the aim of improving the gameplay experience and reducing frustration.
- Crossroad levelmovement during the final phase has been significantly simplified.
Eye of the Storm: Minor changes have been made to make it smoother to play through.
- Desert Huntnumber of attacking strikers has been reduced, and the number of scout factories has been reduced by 1.
Heart of Elysium: the stairs leading to the Great Portal no longer require the insertion of unstable Olympic shards to avoid having to exit the level to obtain particles elsewhere.
More Olympic shards have been added to the Great Gate, Central Meadow, Eye of the Storm, Crossroad, and Desert Hunt levels.
The number of enemy turrets on the Serpents has been reduced by 4. (Now, some sectors are free of enemies to balance combat and movement along the Serpent.)
An icon showing what each structure produces has been added to the build list for most structures.
- Combat Hoverbikereduced chance to collide with its own missiles while moving.
Source
Changelog.gg summarizes and formats this update. How we read updates.
