Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
AI Olympius changes
The hack time upgrade has been removed. Its effect on additional nanoblocks has been moved to the “Tower Hacking” upgrade.
Added a grenade upgrade. (in the suit upgrades)
Grenades have been reworked. They are now magnetic (they are attracted to enemies), and if upgraded, they can disable enemies’ engines for a certain amount of time. They might even be too powerful right now, but we’ll see how it works in practice.
- “Nuclear Desert” levelSimplified control of the miner’s rotation (now without an additional compass); added a button for a brief boost of the miner’s speed.
“Nuclear Desert” level: You can now attach 2 hoverbikes to the back of the miner and travel with them.
Reduced the interval between fireworks launches from 1.2 seconds to 0.9 seconds.
Island: Abandoned settlements have been expanded.
- Eye of the StormSlightly modified level beginning (added a hook to simplify movement, added a decoded shard at the top of the tower).
Added a hint about activating Harpy Mode when the story requires it.
Added a control highlight for flight controls when Harpy Mode is activated.
Minor interface improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
