Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Server
- Maps
It took six months of development to complete the final mission. I hope you enjoy it. Development isn’t over yet. Next up: character graphics improvements, focused work on the island, polishing and optimization, and another location for construction.
Added the last two story levels.
Seven new equipment items added to the new level.
An additional full Olympic set can be found on the new level. (This will be the only two-player equipment set in the game.)
A new enemy and enhanced variations of familiar enemies have been introduced on the new level.
9 new achievements have been added.
- IslandThe first ancient mines have been added (currently without mining elements, just exploration and additional loot).
The Tactical Backpack now provides +4 inventory slots instead of 3. (A slight advantage over the loot-collecting drone.)
Reduced the crafting cost of parts and panels at the crafting table.
Minor UI fixes.
Additional physics optimization.
Fixed a bug with grappling hooks in multiplayer.
Fixed a bug where the character’s direction was displayed incorrectly on the map while the character was in a vehicle.
- Some changes to music volumecombat tracks will be louder than regular background music. Recommended new default music volume setting: 85%
Source
Changelog.gg summarizes and formats this update. How we read updates.
