Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
AI Olympius changes
The mines on the island are now marked on the map, and they finally have resources to mine. But since there is no processing equipment yet—the resource isn’t currently used in construction—you can just store it in chests for now… I hope the first processing equipment will be available next week so that the mined resources can become a part of construction.
For now, good luck hunting for your new giant relic!
Added new building elements: angled walls and windows (10 shapes in total)
Added a narrow ramp variant.
Many building elements have been reorganized into categories that better reflect their logic. The new layout may feel a bit unusual.
A giant relic consisting of many parts has been added to the Island. A corresponding pedestal has been added to the building elements in the “Decor” category.
Fixed an issue with the positioning of arrows and grenades in the hands and the missing weapon recoil micro-animation for the female character.
New resources have been added to the mines on the Island: copper, quartz, and silicon.
Seashells now have a little shine, just like other relics.
The female character’s anatomy has been slightly adjusted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
