Full notes
Full AI Olympius update
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What changed
- Gameplay
- Balance
- Store
- Fixes
- UI and audio
AI Olympius changes
I paid a lot of attention to active abilities, adding several automatic triggers to them, even if they aren't currently selected. (This means you can use Injection, and Invisibility and Shield will also trigger if they are at level 5.)
The Dynamic Shield is now limited to 7.5 seconds (was 10 seconds), but at higher levels it can even block plasma and rays.
- Some active abilities now have an automatic passive triggerif the player’s health drops below a certain threshold, a shield, self-healing, or invisibility may activate. This effect triggers once every 20 seconds. Descriptions for all abilities have been updated.
Energy transfer now also triggers automatically when charging plasma.
Hacking will trigger automatically during a hack, starting from level 3.
The character's outfit now gets dirty during combat and gradually cleans itself when the character moves through water or is caught in the rain.
Improved walking and running animations for the male character.
Using med. capsules and auto-med capsules now instantly restores 15% stamina.
A new ancient mine has been added to the Island.
Fixed some animations that had a one-frame glitch at the end of the animation.
Minor changes to the “Medieval Siege” level.
Minor changes to the UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
