Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
AI Olympius changes
Happy New Year! This is the last update for this year. In January, I will return to developing the final chapter of the game.
One secret item has been added. Maybe someone will find it on the RLS level, although it's not really there, maybe it's too dark?
New items in the inventory will now have a special mark. Side effect - everything you have after launch will receive this mark.
The inventory will now automatically replenish the slot with medical capsules (or anything else) if they run out in the slot, but there are still supplies in the inventory.
Fixed minor issues with inventory.
Further optimized shooting, bullet hit effects - updated.
Improved AUTO-AIM for gamepad.
Fixed an issue where the character would stick to the wall while jumping.
Restored the animation of a painful landing when falling from a great height.
Added a micro sound of equipment rustling when moving.
Added sound for weapon draw/holster.
More in-game sounds have been adjusted for volume.
Added micro smoothing for camera rotation.
Additional optimization of night rendering in locations with changing day and night cycles.
The RGB rifle can now be stored in a chest.
Shooting now takes into account the shooter's movement speed to the bullet. (The absence of this was very noticeable in shootings with moving bosses.)
The behavior of worms has been slightly adjusted so that they fly over the player less often.
Source
Changelog.gg summarizes and formats this update. How we read updates.
