Full notes
Full Agony Increment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
Control Rebinds added
optimization pass, CPU draw reduced ~50%
Soft lock edge-case fixed with large key delivery
general damage balance updates
enemy placement updates
velocity based damage improved
right hand IK break edge cases hard gated (please)
more vehicle stability and traction improvements
some badly mapped textures fixed
weapon clip prevention improved
you know what i probably should have kept track
Still going to be fixing any issues as they come up. If you come across any nasty bugs please reach out to me on discord or post in the discussion on steam (I'll be checking them frequently now oops)
Source
Changelog.gg summarizes and formats this update. How we read updates.
