Update history
Latest Agony Increment updates
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- Agony Increment
Patch 1.062 (Green Realm Streamlined)
streamlined/shortened levels b4 through g4 added more Vergil objective hints for the modern gamer difficulty curve reduced slightly fixed bug where door on ammo store could jam removed affordance from vent on b1 (you gu…
Store6 changesFixGameplay - Agony Increment
1.05 Achievements/ Leaderboards
STEAM STAT INTEGRATION Global leaderboard for power, kills, total high score Scoring thresholds adjusted Time bonus more gratuitous OTHER TWEAKS Vergil hints added to a few puzzles Pizza level slight rework Vehicles wit…
Announcement3 changesGameplay - Agony Increment
Fontslop update
changed fonts in the main menu new logo designed by a competent person gun prof layout cleaner Vergil no longer loses his destination after player interaction
Announcement3 changesGameplay - Agony Increment
1.02 hotfix
response to feedback/ bug reports If your monitor has issues with the dithering please try changing your resolution. Tuning hitstop - factor reduced to .2 torus AR - RPM,recoil,spread, mag size increased repeater - relo…
Patch notes7 changesFixGameplay - Agony Increment
1.0 Release
Control Rebinds added optimization pass, CPU draw reduced ~50% Soft lock edge-case fixed with large key delivery general damage balance updates enemy placement updates velocity based damage improved right hand IK break…
Announcement8 changesFixGameplay - Agony Increment
Vehicle fixes
handling improved suspension improved flip detection and ejection improved boat reworked held object turning torque increased (spin stuff faster now, was too slow)
Announcement2 changesGameplay - Agony Increment
Feature & Content Complete
Wrapping up development. Planning to end early access come the end of February. I'll be fixing bugs iterating enemy placement etc. until then Still plenty of visual stuff to clean up despite the game looking gross. Pret…
Announcement1 changeGameplay


