In this update11
Full notes
Full Age of Wonders: Planetfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Fixes
- Performance
- UI and audio
Age of Wonders: Planetfall changes
Hey commanders!
It's been roughly two weeks since the Invasions first landed on our doorstep. Recently we've received reports that it wasn't just the Voidbringers that came through the Void Portals but also a variety of bugs. We've uploaded a patch to your systems addressing these issues, allowing you to focus on handling the Invasion threat. Thanks everyone for all the feedback! Enjoy, commanders!
Update Notes:
Balance
Units & Abilities
Shakarn Firebrand - Reduced Armor from 4 to 3
Shakarn Firebrand 'Omni Claw' - Reduced damage from 8 to 7
Shakarn Firebrand 'Omni Shot' - Reduced damage from 9 to 8
Shakarn Firebrand 'Staggering Force' - Cooldown increased from 1 to 2 turns.
Wildlife 'Shepherd' - Increased unit Tier from II to III.
World Events
Fungal Awakening event now only occurs in late game
Earthquake event now only occurs in late game
Fixes
General
Added missing Therian mod template icons
Fixed that Shakarn commanders could be customized with some DLC content without the user owning that DLC
Fixed issue where expansion NPC Factions would be visible in Advanced Setup even though the user did not own the required DLC.
Fixed a crash that could occur after failing to access a specific texture.
Fixed Unit Outlines not rendering when they are enabled
Fixed issue where the Score Victory would not end on the specified round after the Invasion was defeated.
Fixed an issue where Absorbing a Colony belonging to another race wouldn't unlock that race's Military Tech Tree
Fixed a crash caused by using Cerebral Control Collars on flying Infantry Units that are on a water hex
Fixed that Reinforcements could not be accepted or declined with controller
Fixed an AI Hang that could occur if Independents attacked a structure that had their Garrison defeated in the same turn while having an Player Stack adjacent.
Fixed a crash that could occur when entering a Promethean Vault Silver Landmark that was spawned from the associated World Event.
Fixed a crash that could occur when using Holoshift in certain situations
Fixed an issue which would allow Infiltrators to Target Tier 3 units if they were built in a Colony with Resonance Halls attached; combat saves containing an Infiltrator that attempted this action might cause issues, it is recommended to load an older save
Diplomacy
Fixed issue where the AI could send a message about going to war when they were already at war with the player.
Units & Abilities
Syndicate Hero Skill 'Farsight' - Superior Overwatch should now function on all weapons when in Overwatch mode.
Dvar Hero Vehicle 'Excavator' - Now correctly has the Hyper Armor Defense Mode
Hero Weapon 'Bio Grenade' - Can no longer target Flying Units.
Voidtech Rift Generator 'Dimensional Rift' - Now correctly deals damage before teleporting the unit
Laser Weapons Group 'Searing Module' - Now correctly melts shields from Ethereal units
Firearms Weapons Group 'Ammunition: Fire Burst' - Now correctly causes Burning instead of Bleeding (for real this time).
Promethean 'Hazmat Protection' - Fixed an issue with Hazard Immunity not correctly blocking Tactical Hazards.
Synthesis 'Malware Daemon'- Fixed an issue where Malware daemons wouldn't mind control enemies when they died
Invasions
Removed Metamorphosis from Strix and Naga units. Evolving them was difficult to trigger and would cause crashes.
Enthralled units under your control are no longer affected by morale from race relations and will no longer desert
Call Voidbringer now correctly unlocks when joining the Thermal Voidbringer Invasion
Call Voidbringer operation now only shows up once in the Imperial Archives
Fixed Call Voidbringer operation icon for Biochemical, Arc and Thermal
Fixed a issue where Voidbringers retained the Psionic Armor Bypass property on all abilities even with the focus mods
Fixed an issue where the Voidbringer Naga Abilities did not swap to the correct Damage Channel.
Campaign
Fixed crash in Shakarn campaign when Daiyu Jiang declares war on the player while James Henkins is in a transport on his own
Fixed an issue where the first step of the “Sabotage Rift Reactor Alpha” and “Sabotage Rift Reactor Epsilon” Quest couldn’t be completed when the quest stack spawned next to the Imperial Defense instead of on top of it. For the fix to apply in active missions players need to load a save from before the Quest was given.
World Events
Fixed crash when picking up equipment drops from the Orbital Weapons Cache event
Fixed that the Interstellar Trade Convoy event did not correctly convert 50% of the production income to research income when using Generate Research
Localisation
Fixed incorrect localisations for the Voidbringers
Fixed a missing text entry in all localisations for NPC Quests during the Invasions
Fixed a link in the Chinese & Japanese Localisations which didn’t open the correct Imperial Archives Page
Fixed a localisation error stating that the Infiltrator was able to Holoshift into Tier 3 units.
Fixed incorrect localisation for the Enhanced Limb Augments mod from the Therians.
Fixed incorrect localisation for the Hunter’s Camouflage mod from the Therians.
Source
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