In this update5
Full notes
Full Age of Wonders: Planetfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Commanders,
What changed
- Gameplay
- Fixes
- Performance
- Security
- Events
Age of Wonders: Planetfall changes
Over the last few months, we have seen many new Empires arise and flourish. From Dvars taming Tyrannodons to Shakarn riding mechs; every commander seeks their own way towards glory. Those victories are not without setbacks; sometimes caused by issues that are outside of a commander's power to fix. This is where we come in with another update!
As mentioned in our 'Mission Accomplished' debriefing, active development of Age of Wonders: Planetfall has ended but we are committed to supporting the game where necessary. We want to thank everyone for the continued support and feedback on the forums! While our active presence in the community has ramped down; we still regularly check incoming posts and reports.
Meanwhile, we are hard at work on new exciting things and while having no announcements at PDXCon, we will be participating in a couple of Panels! Check out the PDXCon Remixed Agenda for details. See you there!
Stay tuned and enjoy, Commanders!
V1.404 - Update Notes
Fixes: Galactic Empires
The Psi-Fish Hunting Grounds planet trait now forces the planet to be continents and disallows changing of game settings to prevent issues with Psi-Fish dwelling spawns.
Fixed the Masking Frequencies planet trait not working
Fixed not being able to choose the default Phoenix Walker requisition item as Vanguard, Amazon, Shakarn or Syndicate
Fixed not being able to buy high level vehicles using Renown in certain situations
Combat
Fixed evasion bonus from the Skitter ability not resetting after Undo
Fixed Undo allowing you to circumvent the effects of Panic and Captivate
Fixed that applying Impaired on a unit would reset cooldowns and once per combat abilities from the disabled mods
Fixed a crash that occurred when you would Undo a move in combat after moving away from a hazard
Campaign
Fixed issue where campaign missions could sometimes not be ended
Fixed that the Forgotten NPC Faction would sometimes not be present in the Obolus-5 campaign mission
General
Fixed that the Futurist achievement could no longer be unlocked
Fixed issue where buying a grail cypher from an NPC faction would not deduct its influence cost
Fixed occupied Shakarn and Oathbound colonies having access to previously built turret defenses unlike the other races
Fixed Soul Beacon Maelstrom not giving Essence Charges to friendly units
Fixed issue where operations that are being primed would not update when the amount of casting points available changed
Fixed an exploit caused by repeatedly aborting the production of a Colonizer unit
Fixed an exploit related to the Immaculate Breeding Ground Emergent spawn
Fixed that certain actions and events could end up blocking the victory screen (both in the Galactic Empire and scenarios)
Fixed multiplayer going out of sync by viewing the invasion forces in the Diplomacy screen
Fixed a crash that could happen during an AI turn in the late game
Fixed various instances where the AI could get stuck in their turn (which would leave you stuck at “Opponents are moving”).
Fixed issues with higher quality settings on M1-based Macs
Source
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