Full notes
Full Age of Undead update
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Repeated intro
Hello, Generals!
What changed
- Gameplay
- Performance
Age of Undead changes
CHANGES IN VERSION 1.5.0:
Made the same bugfix related to group spawning, also to Survivors groups (Civilians and Prisoners).
Improved the navigation system of the Tank truck and changed the randomization system of the starting location.
Calibrated the point where the bomber would start dropping bombs: now the initial and final bombs are more equidistant from the point marked by the player.
Changed the rate of fire of the Flying galleon's cannons within the volley. I'm uncertain whether to change the dispersion of cannon rounds on the target, I would gladly listen to your opinions.
I also need some feedback regarding the real effectiveness of the Sniper tower. Do you think it's too strong or almost useless?
Small aesthetic change: I redid the cover image of the game! Now it seems more compelling; what do you think?
The following Tactical Supports have been subjected to new balancing: Group of civilians Sniper tower Group of prisoners Old strategic bomber Tank trucks Flying galleon
In the next update, I will start to recheck the FPS mode for the Army.
See you in the next update, Generals!
Source
Changelog.gg summarizes and formats this update. How we read updates.
