Repeated intro
What changed
2 fixes1 addition2 changes0 removals
fixedCHANGES IN VERSION 1.4.0:The deployment of the 3 types of horde generated problems if it happened in already densely occupied places, increasing the lag for a few moments and sometimes spawning a smaller number of units. I changed the horde spawn system and everything was fixed.
fixedCHANGES IN VERSION 1.4.0:Fixed the bug that created the Dirt-Eater at different heights than correct, thus preventing the jet from coming out of the ground.
changedCHANGES IN VERSION 1.4.0:Optimized the particle effect of the Dirt-Eater, thus less lag when multiple "puddles" are active.
changedCHANGES IN VERSION 1.4.0:Optimized the way Acid Rain damages enemies.
addedCHANGES IN VERSION 1.4.0:The following Tactical Supports have been subjected to new balancing: Fast Horde Heavy Horde Super Heavy Horde Acid Rain Infected Puddle Corrosive Dirt Eater
Age of Undead changes
fixedThe deployment of the 3 types of horde generated problems if it happened in already densely occupied places, increasing the lag for a few moments and sometimes spawning a smaller number of units. I changed the horde spawn system and everything was fixed.
fixedFixed the bug that created the Dirt-Eater at different heights than correct, thus preventing the jet from coming out of the ground.
changedOptimized the particle effect of the Dirt-Eater, thus less lag when multiple "puddles" are active.
changedOptimized the way Acid Rain damages enemies.
addedThe following Tactical Supports have been subjected to new balancing: Fast Horde Heavy Horde Super Heavy Horde Acid Rain Infected Puddle Corrosive Dirt Eater
CHANGES IN VERSION 1.4.0:
The deployment of the 3 types of horde generated problems if it happened in already densely occupied places, increasing the lag for a few moments and sometimes spawning a smaller number of units. I changed the horde spawn system and everything was fixed.
Fixed the bug that created the Dirt-Eater at different heights than correct, thus preventing the jet from coming out of the ground.
Optimized the particle effect of the Dirt-Eater, thus less lag when multiple "puddles" are active.
Optimized the way Acid Rain damages enemies.
The following Tactical Supports have been subjected to new balancing: Fast Horde Heavy Horde Super Heavy Horde Acid Rain Infected Puddle Corrosive Dirt Eater
In the next update, I will start to recheck the Tactical Supports of the Survivors.
See you in the next update, Generals!