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Steam News6 October 20232y ago

Update to version 2.0.0!

Hello, Generals! This update is important because it marks the end of the balance of the entire battle part. Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it.

In this update2

Full notes

Full Age of Undead update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Generals!

What changed

2 fixes1 addition6 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedThis update is important because it marks the end of the balance of the entire battle part. Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it.
changedCHANGES IN VERSION 2.0.0:As you pointed out to me (and mysteriously, I never noticed), the audio in the intro was completely disconnected from the game's audio volume. Intro sounds are now tied to the game's music volume bar.
changedCHANGES IN VERSION 2.0.0:Changed the rotation radius of Flying Galleon.
changedCHANGES IN VERSION 2.0.0:Changed the area where the Flying Galleon's cannons fire in volley attack.
fixedCHANGES IN VERSION 2.0.0:Fixed a rotation problem with the Flying Fortress' turret because, in some cases, it could rotate around the wrong rotation axis.
changedCHANGES IN VERSION 2.0.0:Changed area where Fire Breathing rockets in volley attack.

Age of Undead changes

changedThis update is important because it marks the end of the balance of the entire battle part. Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it.
changedAs you pointed out to me (and mysteriously, I never noticed), the audio in the intro was completely disconnected from the game's audio volume. Intro sounds are now tied to the game's music volume bar.
changedChanged the rotation radius of Flying Galleon.
changedChanged the area where the Flying Galleon's cannons fire in volley attack.
fixedFixed a rotation problem with the Flying Fortress' turret because, in some cases, it could rotate around the wrong rotation axis.

This update is important because it marks the end of the balance of the entire battle part. Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it.

CHANGES IN VERSION 2.0.0:

  • As you pointed out to me (and mysteriously, I never noticed), the audio in the intro was completely disconnected from the game's audio volume. Intro sounds are now tied to the game's music volume bar.

  • Changed the rotation radius of Flying Galleon.

  • Changed the area where the Flying Galleon's cannons fire in volley attack.

  • Fixed a rotation problem with the Flying Fortress' turret because, in some cases, it could rotate around the wrong rotation axis.

  • Changed area where Fire Breathing rockets in volley attack.

  • Changed the ballistics of the Fire Breathing fire barrel.

  • Fixed a bug regarding the camera of Fire Breathing, which, at low fps, performed excessively large rotations.

  • The following FPS Tactical Supports have been subjected to new balancing:

NEWS:

I want to inform you that my first game in pixel art"Mercenaries of the Kingdom: First Blood"is out in Early Access! I'd love it if you would go and take a quick look at it, thanks, my friends!

In the next update, I will go back to balancing the game's components, but finally, I will be able to dedicate myself to the strategic part (the campaign).

For suggestions or bug reports, you can write to me in the Community Hub or my email.

Kill as many undead as you can and to steal the motto from Home Wars: "The only good undead is a dead undead!" :D

See you at the next update!

Source

Steam News / 6 October 2023

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