Repeated intro
What changed
4 fixes1 addition2 changes0 removals
- Fixes
- Gameplay
- Performance
- Balance
fixedCHANGES IN VERSION 1.1.4:I fixed the issue that sometimes caused an incorrect rotation in tanks' turrets.
fixedCHANGES IN VERSION 1.1.4:I fixed the issue that prevented aircraft from regaining altitude once they engaged a way too close target.
changedCHANGES IN VERSION 1.1.4:I optimized the infantry navigation system. However, soldiers will still tend to position themselves inaccurately if their destination is unreachable.
fixedCHANGES IN VERSION 1.1.4:I fixed an issue that caused helicopters to disappear under the ground when landing at low fps.
fixedCHANGES IN VERSION 1.1.4:I fixed an issue that prevented the transport helicopter from releasing troops when running out of space.
addedCHANGES IN VERSION 1.1.4:The following units have been subjected to new balancing: Riflemen Tank 155mm Howitzer Attack helicopter Strike aircraft Rocket artillery Machine gunner Rocket launcher Sapper Sniper Anti-riot Light vehicle (12.7mm machine gun) Light armored vehicle Support armored vehicle Armored transport Supply truck Mortar Anti-tank helicopter Transport helicopter Supply helicopter Anti-tank aircraft Tactical bomber (napalm) Fighter Strategic bomber Light vehicle (missile) Heavy tank 155mm Self-propelled howitzer Light helicopter Tactical bomber (white phosphorus) Tactical bomber (cluster bombs)
Age of Undead changes
fixedI fixed the issue that sometimes caused an incorrect rotation in tanks' turrets.
fixedI fixed the issue that prevented aircraft from regaining altitude once they engaged a way too close target.
changedI optimized the infantry navigation system. However, soldiers will still tend to position themselves inaccurately if their destination is unreachable.
fixedI fixed an issue that caused helicopters to disappear under the ground when landing at low fps.
fixedI fixed an issue that prevented the transport helicopter from releasing troops when running out of space.
CHANGES IN VERSION 1.1.4:
I fixed the issue that sometimes caused an incorrect rotation in tanks' turrets.
I fixed the issue that prevented aircraft from regaining altitude once they engaged a way too close target.
I optimized the infantry navigation system. However, soldiers will still tend to position themselves inaccurately if their destination is unreachable.
Now, infantry can move more smoothly between allied vehicles.
I fixed an issue that caused helicopters to disappear under the ground when landing at low fps.
I fixed an issue that prevented the transport helicopter from releasing troops when running out of space.
The following units have been subjected to new balancing: Riflemen Tank 155mm Howitzer Attack helicopter Strike aircraft Rocket artillery Machine gunner Rocket launcher Sapper Sniper Anti-riot Light vehicle (12.7mm machine gun) Light armored vehicle Support armored vehicle Armored transport Supply truck Mortar Anti-tank helicopter Transport helicopter Supply helicopter Anti-tank aircraft Tactical bomber (napalm) Fighter Strategic bomber Light vehicle (missile) Heavy tank 155mm Self-propelled howitzer Light helicopter Tactical bomber (white phosphorus) Tactical bomber (cluster bombs)
In the next update, I intend to balance the units of the Infected.
See you in the next update, survivors!