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Steam News17 February 20251y ago

The progress we made in January

Some work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble.

Full notes

Full Age of the Deep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedSome work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or skip the video for the tldw;
addedI already have a rather complex (tbh I lack anything to compare to since this is my first rodeo) animation graph for the mage. I didn't feel the need to duplicate it or create a new one from scratch for the warrior. So I ended up reworking what I had to enable the single animation blueprint to switch between character classes automagically.
addedHow about that concept art though? I had at first thought of him as being more human. However I turned away from that and had the artist create something totally new based off the earlier guidelines I had when making the mage.
changedI like this new design MUCH better. I wanted to make sure he fit with the mage and the redesign helped me focus the world lore a little more. I'm excited to start sharing some of that information with everyone when the time comes. Till then I will continue working on the game itself.
addedSpeaking of that. Please keep in mind that everything shown on the screenshots and videos is a work in progress. I'm not entirely sure the game will end up looking like that. I have confidence in the new models that we are working on behind the scenes and there is a lot of quality of life things that aren't added yet also. Mostly vfx and sfx stuff here and there is missing. I do primarily focus on the gameplay functionality right now.

Age of the Deep changes

fixedSome work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or skip the video for the tldw;
addedI already have a rather complex (tbh I lack anything to compare to since this is my first rodeo) animation graph for the mage. I didn't feel the need to duplicate it or create a new one from scratch for the warrior. So I ended up reworking what I had to enable the single animation blueprint to switch between character classes automagically.
addedHow about that concept art though? I had at first thought of him as being more human. However I turned away from that and had the artist create something totally new based off the earlier guidelines I had when making the mage.
changedI like this new design MUCH better. I wanted to make sure he fit with the mage and the redesign helped me focus the world lore a little more. I'm excited to start sharing some of that information with everyone when the time comes. Till then I will continue working on the game itself.
addedSpeaking of that. Please keep in mind that everything shown on the screenshots and videos is a work in progress. I'm not entirely sure the game will end up looking like that. I have confidence in the new models that we are working on behind the scenes and there is a lot of quality of life things that aren't added yet also. Mostly vfx and sfx stuff here and there is missing. I do primarily focus on the gameplay functionality right now.

Some work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or skip the video for the tldw;

I already have a rather complex (tbh I lack anything to compare to since this is my first rodeo) animation graph for the mage. I didn't feel the need to duplicate it or create a new one from scratch for the warrior. So I ended up reworking what I had to enable the single animation blueprint to switch between character classes automagically.

This is important because, as you can see below in the original concept art, the warrior uses a pointy stick known as a trident instead of magic to defeat his enemies.

How about that concept art though? I had at first thought of him as being more human. However I turned away from that and had the artist create something totally new based off the earlier guidelines I had when making the mage.

I like this new design MUCH better. I wanted to make sure he fit with the mage and the redesign helped me focus the world lore a little more. I'm excited to start sharing some of that information with everyone when the time comes. Till then I will continue working on the game itself.

Speaking of that. Please keep in mind that everything shown on the screenshots and videos is a work in progress. I'm not entirely sure the game will end up looking like that. I have confidence in the new models that we are working on behind the scenes and there is a lot of quality of life things that aren't added yet also. Mostly vfx and sfx stuff here and there is missing. I do primarily focus on the gameplay functionality right now.

I like to keep all the pretty art to myself! Mwahahahahha. (j/k I'll share it later on)

Don't be a stranger! Let me know what you think if you have any questions hit me up or just hit wishlist so I know you're out there. I've got to get back to work on the game, the special abilties won't prototype themselves!

Source

Steam News / 17 February 2025

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