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- Age of the Deep
A lot of progress, let's get you caught up!
We've been busy since our last update! Some of you have seen our progress elsewhere, and some of you have not. So let's get everyone on the same page. Over the last few months we've been working on memory issues. That's…
Announcement3 changesMapsGameplay - Age of the Deep
New year, same grind.
First of all I hope you all had a wonderful holiday season. Mine was pretty dang good. I got some comic books, game design books, and had a good time with the fam. Check out the awesome art the artist made above! Now to…
Event6 changesFixUI/audio - Age of the Deep
We were really busy in April!
Hey everyone! Fun update about what we got up to last month. I got a bit bored of the wishlist farming on social media, and instead ramped up a community event for some gala artwork for other indie devs. We're still wor…
Event3 changesGameplayUI/audio - Age of the Deep
What happened in February and March?!
For your viewing pleasure, should you choose to click on it, the progress for the last two months in video format. Dun dun dun! https://youtu.be/f5X0lJV3H18?si=PSaPGoD3z4mnfYxG TLDW; I put together a solid foundation fo…
Store5 changesGameplayBalance - Age of the Deep
The progress we made in January
Some work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or s…
Announcement5 changesFixGameplay - Age of the Deep
Happy new year! What have we been up to?
Happy new year everybody. This is our first post here for everyone on the Steam community for our game, Age of the Deep, and I didn't want to leave you all in the dark! Most of my updates are shown and discussed on soci…
Event5 changesGameplayUI/audio





