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Steam News22 April 20262mo ago

Update: Fixes and Improvements

Alliances Now, if an alliance has only one or no civilizations, it will be automatically dissolved.

In this update9

Full notes

Full Age of History 2: Definitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Events
changedAlliancesThe game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable.
fixedAlliancesFixed a bug where the first alliance in a scenario could become inactive.
changedDiplomacy menu UI FixNow the government type text in the Civilization view/diplomacy menu won’t overlap the graph statistics. The game will trim the text to a more appropriate width. This also applies to religion in this menu.
fixedDiplomacy menu UI FixFixed a visual bug related to integer overflow in the world population menu. Fixed a visual bug caused by integer overflow in the world economy menu.
fixedDiplomacy menu UI FixFixed an integer overflow issue in the statistics graph.
fixedMap Modes menuFixed buttons in the map modes menu. Previously, text could overlap the button image, now it no longer does.

Age of History 2: Definitive Edition changes

changedThe game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable.
fixedFixed a bug where the first alliance in a scenario could become inactive.
changedNow the government type text in the Civilization view/diplomacy menu won’t overlap the graph statistics. The game will trim the text to a more appropriate width. This also applies to religion in this menu.
fixedFixed a visual bug related to integer overflow in the world population menu. Fixed a visual bug caused by integer overflow in the world economy menu.
fixedFixed an integer overflow issue in the statistics graph.

Alliances

Now, if an alliance has only one or no civilizations, it will be automatically dissolved. For example, if an ally is conquered and has no provinces, and the alliance has only one or no civilizations with provinces, then the alliance will be dissolved.

The game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable.

Fixed a bug where the first alliance in a scenario could become inactive.

Diplomacy menu UI Fix

Now the government type text in the Civilization view/diplomacy menu won’t overlap the graph statistics. The game will trim the text to a more appropriate width. This also applies to religion in this menu.

Fixed a visual bug related to integer overflow in the world population menu. Fixed a visual bug caused by integer overflow in the world economy menu.

Fixed an integer overflow issue in the statistics graph.

Map Modes menu

Fixed buttons in the map modes menu. Previously, text could overlap the button image, now it no longer does.

Timelapse

Speeds in the timelapse menu have been greatly increased. Previously, even the fastest speed was too slow.

Missions

Update the event outcome "Form Civilization" to better fit mission events.

Events

Fixed an issue with the "Have an army" event condition.

Events JSON

Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled.

Leaders

Fixed a bug where leaders could die even when leader deaths were turned off.

Leaders from Age of History 2

https://steamcommunity.com/sharedfiles/filedetails/?id=3708622804

Source

Steam News / 22 April 2026

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