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Full Age of History 2: Definitive Edition update
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What changed
- Gameplay
- Fixes
- UI and audio
- Events
Age of History 2: Definitive Edition changes
Alliances
Now, if an alliance has only one or no civilizations, it will be automatically dissolved. For example, if an ally is conquered and has no provinces, and the alliance has only one or no civilizations with provinces, then the alliance will be dissolved.
The game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable.
Fixed a bug where the first alliance in a scenario could become inactive.
Diplomacy menu UI Fix
Now the government type text in the Civilization view/diplomacy menu won’t overlap the graph statistics. The game will trim the text to a more appropriate width. This also applies to religion in this menu.
Fixed a visual bug related to integer overflow in the world population menu. Fixed a visual bug caused by integer overflow in the world economy menu.
Fixed an integer overflow issue in the statistics graph.
Map Modes menu
Fixed buttons in the map modes menu. Previously, text could overlap the button image, now it no longer does.
Timelapse
Speeds in the timelapse menu have been greatly increased. Previously, even the fastest speed was too slow.
Missions
Update the event outcome "Form Civilization" to better fit mission events.
Events
Fixed an issue with the "Have an army" event condition.
Events JSON
Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled.
Leaders
Fixed a bug where leaders could die even when leader deaths were turned off.
Leaders from Age of History 2
https://steamcommunity.com/sharedfiles/filedetails/?id=3708622804
Source
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