HomeGamesUpdatesPricingMethodology
Steam News4 September 20187y ago

Latest Updates - September 3rd

Quite a few updates the last few days. Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies.

Full notes

Full Age of Gladiators II: Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedCombat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
changedCombat - Gladiator makes sound now when throwing sand.
changedCombat - Beasts do not convert AP into Counter-Attack chance.
fixedCombat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
fixedCombat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
fixedCombat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.

Age of Gladiators II: Rome changes

addedCombat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
changedCombat - Gladiator makes sound now when throwing sand.
changedCombat - Beasts do not convert AP into Counter-Attack chance.
fixedCombat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
fixedCombat - Fixed bug where actions panel would sometimes disappear during use of skill or item.

Quite a few updates the last few days.

  • Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.

  • Combat - Gladiator makes sound now when throwing sand.

  • Combat - Beasts do not convert AP into Counter-Attack chance.

  • Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.

  • Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.

  • Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.

  • Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.

  • Barracks - Fixed error in Weapons Training upgrade description.

  • Game - Fixed bug that prevented some decayed equipment from being removed from armory.

  • Game - Fixed a bug where Recruit screen would crash if firing staff members.

  • Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.

  • Combat - Animal attack delay reduced slightly.

  • Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.

  • Game - Added number scale after personality traits on View Gladiator screen.

  • Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.

  • Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.

More to come! Thanks again.

Source

Steam News / 4 September 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.