Full notes
Full Age of Gladiators II: Rome update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Age of Gladiators II: Rome changes
Quite a few updates the last few days.
Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
Combat - Gladiator makes sound now when throwing sand.
Combat - Beasts do not convert AP into Counter-Attack chance.
Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
Barracks - Fixed error in Weapons Training upgrade description.
Game - Fixed bug that prevented some decayed equipment from being removed from armory.
Game - Fixed a bug where Recruit screen would crash if firing staff members.
Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
Combat - Animal attack delay reduced slightly.
Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
Game - Added number scale after personality traits on View Gladiator screen.
Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks again.
Source
Changelog.gg summarizes and formats this update. How we read updates.
