Full notes
Full Age of Gladiators II: Rome update
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What changed
- Gameplay
- Balance
- Events
- Fixes
Age of Gladiators II: Rome changes
Quite a few updates the last few days, including an important increase of combat speed in the arena.
Combat - Delay between attacks significantly reduced. This speeds up AI attacks and matches considerably.
Game - AI controlled gladiators have their morale better managed.
Game - Fixed bug misrepresenting the player Perk damage increase for African gladiators
Game - Adjusted region label on recruitment screen to indicate scout is offering one or other of gladiator ethnicities
Random Events - Staff upgrades will now reflect on Office screen, though not retroactively.
Game - Fixed bug where Titan achievement was triggering at 30 million instead of 20.
Game - Fixed bug where Augustus achievement was triggering at 60 million instead of 30.
Game - Slaves going on quests will now remove all equipment.
Combat - Quick adjustment to AP being converted into counter-attack % (from a multiplier of 2 to 1).
Combat - Fixed bug where AI would use Yarrow occasionally during Attacks Of Opportunity.
Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks for all your continued support so far - I truly appreciate it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
