Full notes
Full Age of Conquest IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Maps
Age of Conquest IV changes
- Tournamentsthere is now the option to create tournaments for FAST games. An indicator by the chat has been added to show if one has to be aware that the tournament can have multiple rounds. Please advice on other hints required (as needed)?
- UImultiplayer section directly lists joinable games with option to create new games. The announcements and existing games are now available above the chat.
- UIimproved the multiplayer account settings to make them more compact (clarity).
- UIimproved layout, fonts, etc. of misc. other UI components to make them more streamlined (clarity). Generally, things were moved, not removed.
- Passwordsindicator if a password was set when logging in via e.g. Steam (to show if one needs to be set for cross-platform login). Only works for new accounts!
Fair-Play: Duels cannot be started early (a second player needs to join).
- Victory UIimproved layout for team-games.
Victory UI: shows if a game was rated or not.
Victory UI: also provides info about map used (via link).
- Victory UIinfo button added with a few more details (e.g. when/if entries are deleted).
- Scenario UIcoloring of buttons updated (more harmonic).
- Inputlong-touch delay decreased from 1100ms to 500ms (e.g. for showing tooltips & popup menus).
- Manualinfo added that clans are currently limited to 64 members max.
- Steam DLCshould now also be added to an account and work cross-platform (trial implementation).
- Login Problemsupdated the error popup with a suggestion to reboot and a link to the actual server status (for verification).
Moderation: admin terminal moved into admin controller.
Translations: option to not show the translation by the original English if the translation is e.g. not 95% complete. See "Language Requirement" option in settings.
- Languagelatest translations added - Thanks :-D
Credits: listing eos4j & discord-game-sdk4j.
- Maintenanceimproved logging for the game updater service.
Maintenance: limiting the AI calculations for very large maps with lots of factions to 3 minutes on the server.
Maintenance: remotes.conf without port number (auto-determined).
- Maintenanceimproved handling of URLs, HTTP(s), WS(S), hosts and ports (clarity).
- Maintenanceimproved common code in play and map management (reduced duplications across games).
Bugfix Server: reducing broker service disk space from 20GB to 8GB.
Source
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