Update log
Full Age of Conquest IV update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Store
- Gameplay
- Performance
- Server
Modding & Upload: publishing a map is now free, so is downloading your own map.
- Modding Tutorialthere is now a new modding tutorial on YouTube explaining the latest map editor at: https://youtu.be/02mSoaUEnWE
Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.
File Dialog: double-click now opens and saves files also.
- CosmeticLanguage: latest translations addedThanks :-D
- Maintenanceupdated Urchin.
- Maintenanceterms of service added.
Maintenance: QR-Code generator integrated.
- Maintenanceimproved logging for string parser (debug instead of error).
- Maintenanceupdated libGDX to version 1.14.0 (fixes some crashes).
- MaintenanceDroid multidex option removed (obsolete).
- Maintenancetime utility updated to ISO-8601 time (proleptic Gregorian calendar).
Maintenance: StringBuffer replaced with CharArray (inc. performance).
Maintenance: self-hosted server status page.
- Performanceonly updating audio volume when changed (~0.5% faster).
- Performanceupdate for general I/O (improved via profile analysis).
- Performanceimprovement for string allocations (reduced allocations).
Bugfix: Epic purchase validation didn't work anymore together with the latest Epic SDK.
Bugfix: not showing Getdown files in file selector.
Bugfix: wrong error handling in transaction when score serve was offline did prevent games from ending properly (exception now forwarded).
Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
- Bugfix Crasheswhen in the animation editor (modding section) a blank image got added.
Bugfix Crashes: when wait panel didn't get created yet (null pointer).
Source
