HomeGamesUpdatesPricingMethodology
Steam News13 May 20206y ago

Update 4.24.249 - Watch Tower Mode, Clan Management, UI & Bugfixes

Game Modus: "Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!

Full notes

Full Age of Conquest IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions19 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Performance
  • Server
addedGame Modus: "Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!
addedMesopotamia Map: new free "Timurid Conquest" scenario added. Provided by timurpodcast.com.
addedModern Map Scenarios (Official Maps): missing watch tower added!
changedUI: improved layouting for languages that have longer texts (compared to English).
changedSponsoring: possible for password protected games also if account shows a purchase.
addedLanguage: latest translations added - Thanks :-D

Age of Conquest IV changes

addedGame Modus: "Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!
addedMesopotamia Map: new free "Timurid Conquest" scenario added. Provided by timurpodcast.com.
addedModern Map Scenarios (Official Maps): missing watch tower added!
changedUI: improved layouting for languages that have longer texts (compared to English).
changedSponsoring: possible for password protected games also if account shows a purchase.
  • Game Modus"Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!
  • Mesopotamia Mapnew free "Timurid Conquest" scenario added. Provided by timurpodcast.com.
  • Modern Map Scenarios (Official Maps)missing watch tower added!
  • Clan Management: option to download all the clan member's list in spreadsheet format including ratings.

  • Clan Rating: we only rate clans with 2+ players and take the top 8 players to calculate the average.

  • UIimproved layouting for languages that have longer texts (compared to English).
  • Sponsoring: possible for password protected games also if account shows a purchase.

  • Languagelatest translations added - Thanks :-D
  • Languageimproved translatable texts.
  • Language: map story text properly translated for tutorial.

  • Language: further check to make sure tags have been properly used during translations.

  • Font Renderingimproved output for long texts that are missing spaces.
  • Networkingtimeout for loading games list slightly increased to reduces errors for slow connections.
  • Networkingadditional buffering added for network I/O.
  • KeyboardENTER button action added for certain popups (wasn't working before).
  • Game Servergame update speed improved to reduce "lag"!
  • Internal: GUIColor is now "XUITint".

  • Internal: other GUI* components streamlined (combined/moved).

  • Internal: combined VN & Version objects.

  • Internal: server backups now via SFTP.

  • Internalserver reboot time improved by ~5 minutes by skipping remote backup check and running it in later thread.
  • Internal: Misc. cleanup for (Byte)Buffer position(...) and clear()/flip() functions.

  • Bugfix: for some languages, the nation, diplomacy, etc. buttons in-game would not be clickable. Caused by too long texts in the background messing up layouting.

  • Bugfix: Language Center would not properly layout for large texts on portrait screen.

  • Bugfix: if text-color parsing fails, we ignore (rather than error out).

  • Bugfix: randomly setup games could potentially double-join the same user if network problems were encountered during joining.

  • Bugfix: function keys F1-F4 were working at times when they shouldn't (panels shouldn't have opened).

  • Bugfix: server bugfix that should fix a problem where games didn't update, i.e. stuck. Slow startup could prevent the initialization to properly run the first time but not re-try a second time.

  • Bugfix Crashes: when trying to send a private message while not logged in.

  • Bugfix Crashes: custom nation setup popup would crash if not all the image data was loaded.

  • Bugfix Crashes: when play-state wasn't properly initialized yet.

  • Bugfix Crashes: if no installed maps were found.

  • Bugfix Crashes: disposing assets after game ended.

  • Bugfix Crashes: partly unsupported SDK function IntBuffer.limit(...) replaced /w clear()!

  • Bugfix Crashes: disposing non-existing texture (OpenGL backend).

Source

Steam News / 13 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.