Full notes
Full Age of Conquest IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Performance
- Server
Age of Conquest IV changes
- Game Modus"Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!
- Mesopotamia Mapnew free "Timurid Conquest" scenario added. Provided by timurpodcast.com.
- Modern Map Scenarios (Official Maps)missing watch tower added!
Clan Management: option to download all the clan member's list in spreadsheet format including ratings.
Clan Rating: we only rate clans with 2+ players and take the top 8 players to calculate the average.
- UIimproved layouting for languages that have longer texts (compared to English).
Sponsoring: possible for password protected games also if account shows a purchase.
- Languagelatest translations added - Thanks :-D
- Languageimproved translatable texts.
Language: map story text properly translated for tutorial.
Language: further check to make sure tags have been properly used during translations.
- Font Renderingimproved output for long texts that are missing spaces.
- Networkingtimeout for loading games list slightly increased to reduces errors for slow connections.
- Networkingadditional buffering added for network I/O.
- KeyboardENTER button action added for certain popups (wasn't working before).
- Game Servergame update speed improved to reduce "lag"!
Internal: GUIColor is now "XUITint".
Internal: other GUI* components streamlined (combined/moved).
Internal: combined VN & Version objects.
Internal: server backups now via SFTP.
- Internalserver reboot time improved by ~5 minutes by skipping remote backup check and running it in later thread.
Internal: Misc. cleanup for (Byte)Buffer position(...) and clear()/flip() functions.
Bugfix: for some languages, the nation, diplomacy, etc. buttons in-game would not be clickable. Caused by too long texts in the background messing up layouting.
Bugfix: Language Center would not properly layout for large texts on portrait screen.
Bugfix: if text-color parsing fails, we ignore (rather than error out).
Bugfix: randomly setup games could potentially double-join the same user if network problems were encountered during joining.
Bugfix: function keys F1-F4 were working at times when they shouldn't (panels shouldn't have opened).
Bugfix: server bugfix that should fix a problem where games didn't update, i.e. stuck. Slow startup could prevent the initialization to properly run the first time but not re-try a second time.
Bugfix Crashes: when trying to send a private message while not logged in.
Bugfix Crashes: custom nation setup popup would crash if not all the image data was loaded.
Bugfix Crashes: when play-state wasn't properly initialized yet.
Bugfix Crashes: if no installed maps were found.
Bugfix Crashes: disposing assets after game ended.
Bugfix Crashes: partly unsupported SDK function IntBuffer.limit(...) replaced /w clear()!
Bugfix Crashes: disposing non-existing texture (OpenGL backend).
Source
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