Full notes
Full Age of Conquest IV update
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What changed
- Gameplay
- Server
- Performance
- UI and audio
Age of Conquest IV changes
Latest Update:
Balancing addressing "Ganging" and "Fake Wars": in addition to 1x penalties when declaring war, there is now a per turn penalty for wars you have started. For each declaration of war on a given nation, a happiness penalty of -1% (capped at -3%) is applied every turn. The penalty is only applied if you were amongst the ones declaring war against a nation. This is loosely based on the following feature request: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5765
Balancing: a player that has been war declared upon, will NOT receive happiness losses anymore for lost battles. Only an aggressor, i.e. player that declared war on someone, can lose happiness for battles lost against that other player.
Balancing: additional pending update for happiness (fake wars). Need to wait until most clients are up-to-date to make LIVE (will come next update).
- Manual Updated"Diplomacy (per turn)" explains the new diplomacy system were penalties for wars are applied each turn for declaring war (in addition to 1x penalties).
Manual Updated: further explained what is considered an unfair game setup, may it be by a player or clan.
- AIupdated to work with new happiness system (penalties per turn).
Networking (sync. errors): improve synchronization reducing "Syncing Errors" due to high latency connections.
Networking (performance): code improvement removing dubious 'synchronization' blocks and also properly releasing connections after usage.
- Pinned Posts (for Wall)the wall now supports pinned posts! This is now available for the main wall, plus clan/team walls. Only members with correct permissions can pin or unpin wall posts. If you are running an old version of the game, please upgrade. The game won't crash, but due to pinned posts, the wall will not always appear to work correctly (little bit funky).
- Clan Iconthe user's head image-button now shows a clan icon (star within a circle) to indicate a player is in a clan. If there is space the clan's name is shown next to the username. Only available for displays where the clan information was loaded (might not be loaded everywhere).
- GUIsome label's brightness/contrast has been slightly increased for better visibility (easier to read).
GUI: main user communication popup now taller if you are on a bigger screen.
GUI: option to copy wall posts with formatting code also (rather than just the text).
GUI: misc. minor UI tweaks & adjustments.
- Moddingcheckboxes added to set defaults for scenarios. Includes fog of war ON/OFF and commando unit ON/OFF (by default) for each scenario.
- Moddingopen travel options ON/OFF (ditto game setup) is now added as default behavior that can be customized for each scenario.
- Languagelatest translations added - Thanks :-D
Spelling: misc. minor fixes (also in code/documentation).
- Max. FPS (Frames/Second)updated to 120 FPS max. for foreground rendering (if the monitor supports it).
- Maintenancebackend libGDX library updated to version 1.9.9.
Maintenance: internal code cleanup/misc. refactorings.
- Maintenancelegacy code removed. If you are running an old version (6+ months) of the game, please upgrade. You will not be able to connect otherwise anymore.
- Performancememory usage reduced/optimized.
- Clan Restrictions/Member Recruitmentthe previous restrictions have been removed. Please note, clans ending up with more clan players in game than allowed on constant basis will be reprimanded.
- Clan Member Recruitmentmanual updated to explain that repeatedly violating the rules ending up with more clan players in a game will have consequences for a clan and its leaders.
Moderators: Officers are now able to delete games that have not started yet (e.g. games setup in bad faith).
Steam: separate 32bit &
Source
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