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- Age After Age
Demo patch #3
Another patch for the demo is out. Patch Note Features: Added a new patronage debt system, allowing players to borrow gold from patrons when they need financial support. Improved worker management with a new slider and…
Event78 changesFixGameplay - Age After Age
Demo patch #2
Another patch for the demo is out. Patch Note Added randomized building names, with 125 possible variations for each building. Added citizen information, including employment, housing, and homelessness status. Added a h…
Event24 changesFixGameplay - Age After Age
Dev-Blog #10 Feedback and Upgrades. Plan
First of all, Thank You for your support We've received multiple reviews and feedback, and for the development for great prohect these are very important. And while most of them are positive, there are some things that…
Patch notes3 changesUI/audioGameplay - Age After Age
DEMO IS OUT AND "What is next?"
DEMO IS OUT DEMO PAGE We are happy to announce that our first public demo is live. It is free and will be that way until release. We will be updating the demo with hot-fixes and some minor updates to ensure that it will…
Event18 changesFixGameplay - Age After Age
Working hard. Demo Hard
Demo on the way Hey guys, just a quick catch-up. We are currently working on our first open demo. So there will be a pause in dev blogs. Currently, our focus is to show the key aspects of the game and, of course, fix bu…
Patch notes1 changeGameplay - Age After Age
Dev Blog #9 The first finish line. The trailer
Trailer is out The work is done the trailer is out and we are sorry that we didn't post last week. We were totally occupied by the trailer and the demo preparation. We have quit a few finish lines left, but with coffee…
Store3 changes - Age After Age
Dev Blog #9 A Glimpse of What’s Coming
Trailer in Progress, Demo on the Horizon Hello everyone! Today’s dev blog is a little different. Right now, we are actively preparing our gameplay trailer, and while our editors are polishing and mastering the video, we…
Patch notes16 changesGameplayUI/audio - Age After Age
Dev Blog #8 Town Market. The Heart of the Town
The Supply Heart of the City Hello everyone! Today we want to talk about one of the most important buildings in Age After Age is the Town Market. If production is the body of the city, then the Town Market is its circul…
Security23 changesGameplayStore - Age After Age
Dev Blog #7 Construction Bureau & Storage
The Buildings That Keep the City Moving Hello everyone! In previous dev blogs we talked about the Logistics System and how resources move through the city. Today we want to focus on two specific buildings that play a ce…
Patch notes26 changesGameplayBalance - Age After Age
Dev Blog #6 Class System, Approval & Taxes
A City Is Not Just Buildings. It’s a Social Structure Hello everyone! Today we’re diving into one of the most important pillars of Age After Age - the Class System, and how it connects to Approval and Taxation. Our goal…
Event33 changesGameplayPerformance - Age After Age
Dev Blog #5 - Logistics System
Moving Resources, Not Just Numbers Hello everyone! Today, we want to take a closer look at one of the core simulation pillars in Age After Age, the Logistics System. City builders often hide resource movement behind abs…
Patch notes11 changesGameplayPerformance - Age After Age
Dev Blog #4 - Farom Nature System
Hello everyone! Today we will be sharing some information about the magic behind the videos we've been making. The FNS (Farom Nature System) Introducing Farom Nature System For us at Farom Studio, weather is not just a…
Event20 changesGameplayBalance - Age After Age
Dev Blog #3 - Grid: From a Napkin Sketch to a Scalable Visualization System
Hello everyone! In today’s dev blog, we want to share the story behind one of the core technical systems in Age After Age - our Grid Highlight System, which is responsible for visualizing complex calculations directly o…
Store31 changesGameplayMaps - Age After Age
Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase
Hello everyone! Today’s dev blog is a little special - and a little festive 🎄 Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas. Pl…
Event5 changesGameplay - Age After Age
Dev Blog #1 – Welcome to the Age After Age!
Hello everyone, and welcome to the very first development blog for Age After Age! We’re extremely excited to finally begin sharing the progress of the game with you. These dev blogs will be posted every two weeks, givin…
Patch notes17 changesBalanceUI/audio - Age After Age
Thank You for the Incredible Support!
Hello everyone! We want to start by saying a huge thank you to all of you who wishlisted Age After Age, joined our community, and reached us out. Your early support means the world to us - it motivates our entire team a…
Patch notes6 changesGameplayPerformance


