Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Store
- Balance
- Performance
- Maps
- Gameplay
Hello Blasters!
Another update following the 3rd day of our Early Access launch! We’ve been carefully reviewing all the feedback and reports you’ve shared, and thanks to that we’ve prepared a new round of fixes and improvements. Most importantly, we’ve resolved another major co-op issue. With this fix in place, your co-op adventures should feel even smoother and more stable!
Fixes:
Fixed weapons and usable item levels dropped from enemies in co-op
Fixed purple stone sometimes not appearing after death in co-op
Fixed collecting loot after death in co-op
Fixed merchant monument cost in co-op
Fixed weapon damage descriptions (rifle % visual)
Fixed player names in leaderboards
Memory improved might help for some UE random crash (weird engine this is)
Changes:
Challengers deal more damage, are faster, and attack faster, but have less HP
- CosmeticAncient BossHeads and crystals have 25% too much HP, and the crystals respawn about 15% too fast
Increase the chance to active the passive item "Scroll"
- CosmeticMain menu musicreduced volume
Increased leaderboard scrolling speed
- CosmeticLegs Orb Bossenemies spawn slower, Crystals has less HP, Column Eyes attack less freaquently
- CosmeticBrother BossLimited island jump to a maximum of 2 times
We can’t thank you enough for your patience and all the uplifting feedback, even with the hiccups along the way. Knowing you’re rooting for us gives us a huge boost! 🔥
Source
