HomeGamesUpdatesPricingMethodology
Steam News24 March 20263mo ago

Version 1.019 (24/03/26)

Version 1.019 - 24/03/26 - 09:20 GMT I'm a bit under the weather so I'm pushing the latest bugfixes and will be back to more significant changes tomorrow for later in the week!

In this update2

Full notes

Full AETHUS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Fixes
addedImprovementsAdded the ability to move the Cliffside Ramp after placing, in case you misplaced it. - Added failsafe handling for the drills in CRYSTAL CLEAR. - Added failsafe handling for losing the Omicron keycard.
fixedFixesFixed the Auto-Open Crafting Window setting opening the crafting window even if the facility was unpowered. - Fixed a broken crafting window opening if Auto-Open Crafting Window setting was enabled and player switched from interacting with a crafting facility to a non crafting facility, and changed its power state. - Fixed the ghost of the Cliffside Ramp being scaled 2x larger than normal. - Fixed stub memory follow-up dialogues not triggering on replays of stub memories. - Fixed player being immune to mycelial spores if their antigen buff ran out while within an infected area.

AETHUS changes

addedAdded the ability to move the Cliffside Ramp after placing, in case you misplaced it. - Added failsafe handling for the drills in CRYSTAL CLEAR. - Added failsafe handling for losing the Omicron keycard.
fixedFixed the Auto-Open Crafting Window setting opening the crafting window even if the facility was unpowered. - Fixed a broken crafting window opening if Auto-Open Crafting Window setting was enabled and player switched from interacting with a crafting facility to a non crafting facility, and changed its power state. - Fixed the ghost of the Cliffside Ramp being scaled 2x larger than normal. - Fixed stub memory follow-up dialogues not triggering on replays of stub memories. - Fixed player being immune to mycelial spores if their antigen buff ran out while within an infected area.

Version 1.019 - 24/03/26 - 09:20 GMT

I'm a bit under the weather so I'm pushing the latest bugfixes and will be back to more significant changes tomorrow for later in the week!

Improvements

  • Added the ability to move the Cliffside Ramp after placing, in case you misplaced it. - Added failsafe handling for the drills in CRYSTAL CLEAR. - Added failsafe handling for losing the Omicron keycard.

Fixes

  • Fixed the Auto-Open Crafting Window setting opening the crafting window even if the facility was unpowered. - Fixed a broken crafting window opening if Auto-Open Crafting Window setting was enabled and player switched from interacting with a crafting facility to a non crafting facility, and changed its power state. - Fixed the ghost of the Cliffside Ramp being scaled 2x larger than normal. - Fixed stub memory follow-up dialogues not triggering on replays of stub memories. - Fixed player being immune to mycelial spores if their antigen buff ran out while within an infected area.

Source

Steam News / 24 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.