HomeGamesUpdatesPricingMethodology
Steam News20 March 20263mo ago

Version 1.018 (20/03/26)

Version 1.018 - 20/03/26 - 16:00 GMT New Features Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered.

In this update3

Full notes

Full AETHUS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • UI and audio
addedNew FeaturesAdded a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility. - Added a new Settings option to control scaling of the Compass UI element.
addedImprovementsAdded failsafe handling for item boxes spawned at world origin to be placed at the level spawn point instead. - Added the ability to transfer zero-weight items to full inventories. - Restricted the facility inventory UI to a maximum height and added a scroll bar, so that facilities containing many types of items do not span beyond the height of the screen.
fixedFixesFixed the potential for the crafting window to rarely become stuck on screen. - Fixed potential for player's item box to spawn at world origin if passing out while 'flying'. - Fixed the ability to queue up several dialogue replays all at once. - Fixed the possibility of getting the 'Suffocating' status effect stuck active even when in a safe area. - Fixed one fire SFX not obeying audio slider settings. - Fixed a couple of rocks on the surface incorrectly being tagged as destructible. - Fixed player ability to hardlock themselves by picking up a placeable object while interacting with the editable name. - Fixed the Herbicide Charge placeable item having the wrong visuals while placing. - Fixed a softlock issue where player could pass out from Negative Vitality Effects while using the Customization Station or Prospecting Bench.

AETHUS changes

addedAdded a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility. - Added a new Settings option to control scaling of the Compass UI element.
addedAdded failsafe handling for item boxes spawned at world origin to be placed at the level spawn point instead. - Added the ability to transfer zero-weight items to full inventories. - Restricted the facility inventory UI to a maximum height and added a scroll bar, so that facilities containing many types of items do not span beyond the height of the screen.
fixedFixed the potential for the crafting window to rarely become stuck on screen. - Fixed potential for player's item box to spawn at world origin if passing out while 'flying'. - Fixed the ability to queue up several dialogue replays all at once. - Fixed the possibility of getting the 'Suffocating' status effect stuck active even when in a safe area. - Fixed one fire SFX not obeying audio slider settings. - Fixed a couple of rocks on the surface incorrectly being tagged as destructible. - Fixed player ability to hardlock themselves by picking up a placeable object while interacting with the editable name. - Fixed the Herbicide Charge placeable item having the wrong visuals while placing. - Fixed a softlock issue where player could pass out from Negative Vitality Effects while using the Customization Station or Prospecting Bench.

Version 1.018 - 20/03/26 - 16:00 GMT

New Features

  • Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility. - Added a new Settings option to control scaling of the Compass UI element.

Improvements

  • Added failsafe handling for item boxes spawned at world origin to be placed at the level spawn point instead. - Added the ability to transfer zero-weight items to full inventories. - Restricted the facility inventory UI to a maximum height and added a scroll bar, so that facilities containing many types of items do not span beyond the height of the screen.

Fixes

  • Fixed the potential for the crafting window to rarely become stuck on screen. - Fixed potential for player's item box to spawn at world origin if passing out while 'flying'. - Fixed the ability to queue up several dialogue replays all at once. - Fixed the possibility of getting the 'Suffocating' status effect stuck active even when in a safe area. - Fixed one fire SFX not obeying audio slider settings. - Fixed a couple of rocks on the surface incorrectly being tagged as destructible. - Fixed player ability to hardlock themselves by picking up a placeable object while interacting with the editable name. - Fixed the Herbicide Charge placeable item having the wrong visuals while placing. - Fixed a softlock issue where player could pass out from Negative Vitality Effects while using the Customization Station or Prospecting Bench.

Source

Steam News / 20 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.