Full notes
Full AETHUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Version 1.017 - 17/03/26 - 16:45 GMT
Ok, sorry, I lied... Another patch for you. But it has some good stuff! The next one really should be on Thursday or Friday now!
New Features
Constructions will no longer snap onto others that they are not designed to work with, e.g. Door Seals onto Airlocks, which should improve the clarity of what constructions can be attached to others. - Improved the visual clarity of what part of constructions will snap to snap points. I'm keen to hear more feedback on snapping!
Improvements
The 3D Cursor no longer changes to red when at a distance from the character where things are not interactable, unless specifically hovering an interactable object or a node. This should make the cursor much more readable by keeping it blue most of the time. - Clarified description of Platform (S) and (L) to make it clearer that they are built on the ground and not attached to habitats.
Balancing
Adjusted the Matter Folder to be zero weight.
Tasks
Fixed dialogue triggers relating to EXISTENCE IN FLUX potentially playing before they should. - Added a failsafe for the Module Decoder upgrade dialogue not triggering when the upgrade is unlocked.
Fixes
Fixed refining recipes sometimes appearing disabled but still highlighting relevant resources in inventory and allowing use of Deposite Refinables button/keybind. - Fixed the Micro Connector appearing to be the Small Connector when moved after placement in build mode. - Fixed airlocks potentially being unremovable due to thinking they're linked to things. - Fixed the potential for habitat-related constructions to become linked to non-habitat-related constructions. - Fixed the Tether Gondola ambient SFX not being affected by volume sliders.
Source
Changelog.gg summarizes and formats this update. How we read updates.
