Full notes
Full Adventurer's Gambit: Dungeons of Fortune update
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What changed
- Store
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Adventurer's Gambit: Dungeons of Fortune changes
We’re thrilled to bring you an exciting update packed with new features and enhancements that will elevate your gaming experience to new heights. Dive into the details below to discover what’s in store:
Revamped Room Designs: Every room has been completely redesigned, offering greater visual variety and more tactical depth. Players can now enjoy a richer, more immersive experience with improved layout flow and meticulous attention to detail, enhancing both exploration and combat.
PvP Arena Introduced: Step into the Arena, where champions can engage in fierce PvP combat. Test your skills against other players, where only the strongest will emerge victorious.
- Added Portals from DungeonsWe’ve introduced Exit Portals in dungeons, giving players a strategic choice: escape with their loot or take a risk to delve deeper for more rewards. But beware—if you overstay and die, you’ll lose everything you’ve collected!
- New Creature Type – UndeadBeware the restless dead! A new threat emerges with the undead, relentless creatures with twisted powers that will challenge even the most seasoned adventurers. Prepare for more intense battles as these monsters won’t go down easily.
New Boss – Lich: Enter the lair of the Lich, a terrifying new boss with two distinct and deadly abilities that will test your skills and strategy. Only the brave will survive the encounter, but the rewards will be worth the risk.
Removed creatures’ health bars. To raise the tension and immersion in every battle, we've removed the health bars from all creatures.
Creatures' base health, damage and move speed were rebalanced
Creature attack animation time increased from 0,5 to 1 second. We made this change to give players more options to complete the dungeon without taking damage from creatures.
Scaling creature power. As the game progresses, creatures become stronger. Every minute, creatures receive a 10% boost to both health and damage, ensuring that the mid-to-late game remains challenging. This mechanic aims to keep the dungeon experience tense while maintaining the player’s feeling of increasing power, typical of RPG progression. We’ll be closely monitoring this feature to ensure enemies don’t become too overwhelming.
Target focus feature added
Added new ability – Shadow Bolt. Unleash the power of darkness with the newly added Shadow Bolt ability. This high-impact spell strikes from the shadows, delivering a devastating blow to your enemies.
Rebalanced abilities
Design
Main menu design overhaul.
Updated the settings menu UI.
Added new customization options to settings.
Implemented a game lobby interface for joining games.
Added credits screen.
Overhauled the abilities selection interface.
Players no longer lose control while in the Equipment or Inventory interfaces.
Improved the visual effect of the Energy Shield ability.
Added a smart AI NPC that players can interact with via voice commands.
Bug Fixes
Fixed an issue preventing the start of a new session after the first without restarting the game.
Fixed a bug where destroying or throwing out items on the client would crash the game.
Fixed a bug causing creatures to loop the death animation.
Fixed a bug preventing creatures from becoming aggroed when hit from behind in melee.
Fixed an issue where ability descriptions were not displaying.
Fixed incorrect cooldown display.
Fixed an issue where the Crystal Nova circle effect would not disappear.
Resolved a bug where characters moved sluggishly after performing any action.
Fixed a bug causing stamina to drain while hardcasting.
Addressed an issue where sprint would remain active even when the character wasn’t moving.
Fixed a bug causing a jump to interrupt stamina generation
Source
Changelog.gg summarizes and formats this update. How we read updates.
