What changed
0 fixes1 addition2 changes2 removals
- Gameplay
- Store
- UI and audio
- Server
changedThis week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week!
addedThere's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage"
changedFriend Token shop is open but not populated, there's only one cosmetic currently, best not to exchange anything yet
removedSimplified the CODE "Save As" interface, removed the codes of other characters unless a merchant is viewing the interface, and it now defaults to saving to an empty file, there's also another bugfix which made "/codes" fail on MacOS
removedHop Sickness no longer resets when you reload onto the same non-home server, also when you open the game, the default server is now the home server of your first character, just start and stop that character once for it to take effect
Adventure Land - The Code MMORPG changes
changedThis week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week!
addedThere's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage"
changedFriend Token shop is open but not populated, there's only one cosmetic currently, best not to exchange anything yet
removedSimplified the CODE "Save As" interface, removed the codes of other characters unless a merchant is viewing the interface, and it now defaults to saving to an empty file, there's also another bugfix which made "/codes" fail on MacOS
removedHop Sickness no longer resets when you reload onto the same non-home server, also when you open the game, the default server is now the home server of your first character, just start and stop that character once for it to take effect
This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week!
There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage"
Friend Token shop is open but not populated, there's only one cosmetic currently, best not to exchange anything yet
Simplified the CODE "Save As" interface, removed the codes of other characters unless a merchant is viewing the interface, and it now defaults to saving to an empty file, there's also another bugfix which made "/codes" fail on MacOS
Hop Sickness no longer resets when you reload onto the same non-home server, also when you open the game, the default server is now the home server of your first character, just start and stop that character once for it to take effect
Nerfed the Dark Mage's "lucrativeness" multiplier from 120x to 42x