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Steam News1 April 20233y ago

Energy Update (v0.10.4)

Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo.

In this update1

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Full Adrorium update

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What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Server
changedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:Ever run out of o2 and h2 but had mountains of unused water? Or are the turbines not providing enough power for you? I got you covered, convert liquids with each other and with both electricity grids like joggling balls. Electrolyzer : 2*h2o + electricity => h2 + 2*o2 Fuel cells : h2 + 2*o2 => 2*h2o + electricity Transformer : (Boost mode) Aux grid => Main grid, (Buck mode) Main grid => Aux grid
addedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:New precise building system
addedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:New suitdock, lift, deck elevator and cargodoor
changedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:Updated energy console
addedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:Well... we can't have all those new energy blocks without a 80 button startup procedure, now can we?
changedHi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:Rename ship command

Adrorium changes

changedEver run out of o2 and h2 but had mountains of unused water? Or are the turbines not providing enough power for you? I got you covered, convert liquids with each other and with both electricity grids like joggling balls. Electrolyzer : 2*h2o + electricity => h2 + 2*o2 Fuel cells : h2 + 2*o2 => 2*h2o + electricity Transformer : (Boost mode) Aux grid => Main grid, (Buck mode) Main grid => Aux grid
addedNew precise building system
addedNew suitdock, lift, deck elevator and cargodoor
changedUpdated energy console
addedWell... we can't have all those new energy blocks without a 80 button startup procedure, now can we?

Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:

Electrolyzer, fuel cells, transformer

Ever run out of o2 and h2 but had mountains of unused water? Or are the turbines not providing enough power for you? I got you covered, convert liquids with each other and with both electricity grids like joggling balls. Electrolyzer: 2*h2o + electricity => h2 + 2*o2 Fuel cells: h2 + 2*o2 => 2*h2o + electricity Transformer: (Boost mode) Aux grid => Main grid, (Buck mode) Main grid => Aux grid

Fusion & singularity reactors

Do you have nothing to sink your resources into in the end-game? Well, those 2 overpowered reactors will give you enough plasma to power a entire planet... sustainably.

New precise building system

No more overlaps and nice building animation. Did I mention you can place multiple blocks in the same voxel (1x1x1m) if they don't physically overlap?

RCS nozzle effects

No space sim is complete without RCS nozzle particles!

New suitdock, lift, deck elevator and cargodoor

You will learn to love the deck elevator, up and down, get to other decks in no time, gone are the days of stairs or ladders.

Updated energy console

Well... we can't have all those new energy blocks without a 80 button startup procedure, now can we?

All blocks on inside

Getting out of the ship for repairs is not fun, I know; that's why all blocks are accessible for repairs from inside as well.

Rename ship command

Somehow 'Crocked sparrow' sound way better than 'My Ship(7)'. Let's see what names you come up with. Remember, type in chat: /renameship [name of ship] .

Lots of multiplayer fixes

After hours and hours of playing multiplayer I never got a single error(desync/network errors not included). MP is getting more and more stable with each update.

New items and item sprites

Plushies for me, plushies for you , plushies for everyone. Ran out of power and only need seconds to start up the turbines? The hand held crank generator will give you the squeeze you need to run the energy console for a bit. Last but not least, you don't have to work so hard writing the complains about the bad quality item images, I know and I am actively updating them.

More modding options

Tired of the same red cone model you see when you shoot the gatlings? You can shoot rubber ducks at turrets now. Be the first one to make this mod! Oooor replace bullets with individually loadable ammo clips. Blocks, recipes and items got new configurable fields for you to play with.

Dismantling gets all items back

Placed the RCS in the wrong orientation? Want to clear a hallway for your battery farm? I got you covered. Take apart any block and recraft it again at no additional cost.

Signing out, Beholder

Source

Steam News / 1 April 2023

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