HomeGamesUpdatesPricingMethodology
Steam News31 July 20268d ago

Ad Iterum demo is out now!

After eight months of development, Demo is OUT now! Collapsing floors, gas vents, toxic traps, alarms that call the whole floor down on you, and corpses that were rigged to explode. Fire spreads. Oil ignites.

In this update2

Full notes

Full Ad Iterum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Compatibility
changedEnemies roll their own modifiers: Berserk, Poisonous, Elite, Infested, Oversized, Immortal... the same creature is never quite the same fight twice. Some explode when they die, others keep spawning foes until you deal with the source, while others will try to steal your gear and run away.
changedWhat's in the Demo?1 dungeon with 1 procedurally generated biome
changedWhat's in the Demo?English, Spanish, Japanese localization
changedWhat's in the Demo?Keyboard, mouse support, and full controller support
changedWhat's in the Demo?Playable in Windows, macOS, and Steam Deck via proton
addedWhat's next?If you'd like to participate in ongoing development, share feedback, or get access to early builds with the new stuff, come and join Discord !

Ad Iterum changes

changedEnemies roll their own modifiers: Berserk, Poisonous, Elite, Infested, Oversized, Immortal... the same creature is never quite the same fight twice. Some explode when they die, others keep spawning foes until you deal with the source, while others will try to steal your gear and run away.
changed1 dungeon with 1 procedurally generated biome
changedEnglish, Spanish, Japanese localization
changedKeyboard, mouse support, and full controller support
changedPlayable in Windows, macOS, and Steam Deck via proton

After eight months of development, Demo is OUT now!

Collapsing floors, gas vents, toxic traps, alarms that call the whole floor down on you, and corpses that were rigged to explode. Fire spreads. Oil ignites. Deep water hides things... the dungeon wants you dead.

Enemies roll their own modifiers: Berserk, Poisonous, Elite, Infested, Oversized, Immortal... the same creature is never quite the same fight twice. Some explode when they die, others keep spawning foes until you deal with the source, while others will try to steal your gear and run away.

Eat your enemies or find mutagens that reshape your body and the run: Phase through defenses, grow claws or quills, photosynthesize instead of eating, sprout a third eye... some are gifts, some are curses, most are both.

You can also craft, and cook (you should probably cook, raw meat is always risky).

What's in the Demo?

  • 1 dungeon with 1 procedurally generated biome

  • 1 boss

  • 2 endings

  • 20 mutations

  • 20 genetic grafts to tune up your build

  • 10 base enemies, each with unique behaviour within the ecosystem. Each enemy might have multiple modifier traits, which makes for hundreds of different variations

  • 200 items

  • Basic crafting

  • English, Spanish, Japanese localization

  • Keyboard, mouse support, and full controller support

  • Playable in Windows, macOS, and Steam Deck via proton

What's next?

While there's still much to do, the game is still in the path to be launched by the end of the year, no early access but direct full release.

If you'd like to participate in ongoing development, share feedback, or get access to early builds with the new stuff, come and join Discord!

Thanks for playing!

Source

Steam News / 31 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.