Full notes
Full Acts of Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Acts of Blood changes
Here are some adjustments we've made for the latest demo build:
Improvements:
Improved overall combat system.
Improved attack animation's root motion, less punching the air when attacking from far away.
Improved attack enemy in different direction, hit point will now magnetize, so no more punching the air.
Improved parkour system, better landing reactions.
Improved footstep foley sounds, no more overlapping sounds.
Improved walking animation, no more sliding.
Improved tutorial popout, fewer words.
Improved Jagal execution chainsaw sound FX.
Balanced enemy difficulty.
Changes & Fixes:
Fixed finisher and counter animations being interrupted and causing both characters to stop moving.
Fixed memory leaks, should be more optimized now.
Fixed unbalanced texture resolutions, now more optimized.
Changed gun mechanic buttons, reverted to common buttons for aiming and shooting.
Changed other basic & combat control buttons.
New Additions:
Added X-Ray FX on the last finisher.
Added foley & VFX on parkour animations.
Added new finisher animations.
Added new counter animations.
Added new punch animations.
Added new kick aniamtions.
Thank you for playing our demo!
-Eksil Team
Source
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