Full notes
Full Acts of Blood update
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Repeated intro
Hello Everyone,
What changed
- Gameplay
- UI and audio
- Performance
Acts of Blood changes
Here are some improvements we've made for the latest demo build:
Moveset Combo
Added new / improved cinematic finishers (still experimental)
Added new finisher moves
Added 2 new punch combo set moves
Added 1 new kick combo set moves
Enemy
Added new elite enemy type
Added new background NPC characters on story level.
Improved factory brute enemy model
Miscellaneous
Improved all characters facial animation
Improved fight sound fx
Improved all levels lighting optimization
Major tweak on overall visual look / post-processing (testing new gritty look)
Tweak UI complexity, makes it more minimalist / simple (still experimental)
Tweak overall combat feel, makes it more grounded
Fix counter button being unresponsive
Fix enemies doesn't spawn in some area (again)
*Note: For players that played the game previously, It's recommended to restart by pressing "New Game" to avoid undesirable bugs.
We're really grateful for all the supports for Acts of Blood.
Thank you for keep supporting, trying our game, sharing your feedbacks, and bug reports.
Hope you have a good times.
Cheers,
Eksil Team
Source
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