In this update5
Full notes
Full Acts of Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Acts of Blood changes
Thank you for your patience, We have a couple of good news,
We're happy to announce that we just won Best Indonesian Newcomer awards on Gamers 2 Gamers Festival 2024 by The Lazy Monday media.
And after cooking for a while, we managed to fix and improve some aspects. We also managed to implement some exciting features! We hope to hear more feedbacks from you related to the changes.
Changelog details are as follow:
Additions:
Added level XP progression!
Added skill tree feature!
Added combo feature, allowing players to perform combos by pressing specific button combinations (unlockable through the skill tree).
Added 8 new combo attack movesets. • Added a new outfit set. • Added photo mode feature!
Added 4 new counter animations. • Added sliding attack (hold the kick button while sprinting). • Added enemy hair. • Added enemy taunting voiceovers (VO) and foley sounds.
Improvements:
Improved player basebody.
Improved overall post-processing FX. • Improved HUD UI visuals. • Improved run animation. • Improved ragdoll physics. • Improved player camera movement. • Improved sphere-trace damage detection. • Improved music transition system with more layers. • Improved factory prison arena environment layout and lighting. • Improved tutorial popups. • Improved timing for base combo attacks. • Improved motion warping in fight animations. • Improved transition between the player’s fight stance and idle animations.
Changes:
Updated fighting sound effects to make them more cinematic. • Replaced the jump kick animation with a new flying kick animation. • Updated all weapon models. • Changed enemy VO foley. • Updated counter fail animation. • Changed the dodge button to Space (keyboard) / LT (controller).
Fixes:
Fixed multiple attack token bug. • Fixed arena mode not spawning enemies by adding a delay to each enemy spawn. • Fixed enemy counters and player responses being out of sync. • Fixed enemies moving incorrect distances to their targets. • Fixed enemies sometimes moving diagonally or getting too close to the player while strafing. • Fixed tables not being destroyed when hit by a body. • Fixed an issue where the player couldn't perform any actions after vaulting.
We also want to extend our thanks to everyone supporting the game, including some players mentioned below who reported some bugs and giving us some constructive feedbacks. nykaalnnkshm, Dyxa, Vitor Estranho, Freak_2x, Wishman, SapphyrKhaos, Den STAR, AK47 Габриэль Sgt, Joat, Daigoji Gai, Ponton, desiskyeinman, kucingkampung, chaosjack, darinsvrworld, Sacb0y, visscher_david, The Legoman Dahaka, GanAnWo_Fake2Fake, Lethal Placebo, Reptiloid, fluid91, PANTHERA, The HentaiMan!!, ammo1335, CrimsonAngel, Calibis, CrimsonAngel, Emperors_Will, Rufus Aloysius, Brutal Phase, ryrd, Angercut, ⚔TonkRogerio⚔, ♱ Red Dragon ♱, Welinos, lVlatman, SapphyrKhaos, rum, djupfryst_baby, and so many others we cannot mentioned here, Really appreciate your contributions!!
Some more updates will keep being added in the future.
We hope that people enjoyed playing the game. -Eksil Team
Source
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