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Full Achilles: Survivor update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Balance
Achilles: Survivor changes
Hi Survivors,
Wow, what a week it’s been.
We’re aware of the issues you’ve been reporting - and we wanted to give you a little update on what we’re doing about them, and assure you that a fix is coming soon...
But before that, there’s something else we need to say:
THANK YOU
We honestly have no words for the sheer amount of support, feedback, and love we’ve received over the past few days. We’re just a small indie team from Toruń, (Poland), and while it might sound cheesy, we genuinely didn’t expect this kind of response.
Let’s start with a few highlights:
Our all-time concurrent player peak jumped from 341 (during Early Access launch) to 1357. That’s a 300%+ increase!
For comparison, our previous game, Achilles: Legends Untold, had a peak of 470. We’re not saying we could storm Troy together now… but we might have the numbers.
We’ve also received a lot of love from streamers - just look at the difference compared to our previous updates!
And our reviews? Absolutely lovely:
Steam post imageEven Steam reviews stayed very positive until dipping slightly over the weekend. (We absolutely understand why - more on that below.)
Last but not least: we showed the game at ChinaJoy! Yes, we brought Achilles to Shanghai. That’s... quite far from Poland.
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That’s not to mention all the social media comments, Steam discussions, Discord messages, and reviews all over the internet ❤️
Here’s a real-time photo of our team processing everything:
Compared to other games, it might seem small - but to us, every record we break means the world. We believe in getting better with each day (and each update).
At the same time, we want to assure you: we’re listening, and we’re working on the hotfix. Every issue you report is looked into, and we’re doing our best to fix them all as soon as possible.
We’re a small team, so some things take a little longer - but we’re on it.
🐛 Known Issues & What We're Doing
Here’s a quick rundown of the bugs you’ve reported and what we’re doing to fix them:
⚙️ Lost progression (Steam Cloud conflict)
This is our top priority. The issue seems to happen when Steam Cloud syncs incorrectly after a crash or forced shutdown.
If this happened to you, please join our Discord and ping Remek (Remigiusz Starzak) - he will help you retrieve your progress ASAP!
We’ll help every single person who reports lost progress. The fastest way to do so is to share your achievements with us.
⚙️ Achievements Determination VIII and IX not unlocking
These may not register progress made before version 1.0. They will be addressed in the next hotfix.
⚙️ Nvidia driver 580.88 crashes Some players reported crashes after updating their drivers to version 580.88. This is affecting multiple games, not just Achilles.
If you haven’t updated yet, hold off a bit. If you already did - you can find a workaround in this thread: Fatal Error message after updating graphics drivers :: Achilles: Survivor General Discussions
⚙️ Getting stuck in structure preview
If you’re standing in the ghost (preview) version of a structure while it’s being built, you may get stuck. For now, avoid standing in the blueprint zone while confirming construction.
Other:
Myrmidons have gone rogue. They may attack random buildings instead of enemies.
We are aware that the anti-aliasing option cannot be disabled in the options.
There is a small chance that the game may become unresponsive on the improvement/transformation/pause menu selection screen.
We sincerely apologize for these issues. Our team is investigating each one and doing our best to fix them as quickly as possible - most of them are already confirmed to be in the upcoming hotfix. If you find more, please visit this thread and let us know:
[1.0] Official bug thread | KNOWN ISSUES :: Achilles: Survivor General Discussions
🔧 What’s next?
We’re working on a hotfix to address the most urgent bugs, including lost saves, progression issues, and Nvidia crashes.
If all goes well, it will go live tomorrow or Wednesday, depending on test results.
We're also working on balance changes, especially to the endless mode - they will be coming after our Discord competition ends (next week) to make it fair to all participants.
Stay tuned for any future announcements!
~Dark Point Games team
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