In this update3
Full notes
Full Acatalepsy update
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What changed
- UI and audio
- Gameplay
- Server
Acatalepsy changes
Now that I'm back from my week-long trip, I am back at it again, fixing bugs and working on new content for Acatalepsy.
MULTIPLAYER / TASK BUGS
Redid multiplayer logic behind the loading screen, hopefully fixing a bug causing players to see the incorrect level on the loading level pre-game widget.
Changed the logic within the crank task slightly to potentially fix a multiplayer de-sync bug.
In testing, I cannot recreate this bug myself, but I do believe it exists due to several reports. I appreciate all the feedback, and I'm still tracking down the root causes of this bug.
Attempted to fix bug causing the "Tasks Completed" number on the escaped or died screen displaying an incorrect value on clients.
Trying a new method of multiplayer replication when a task is completed.
This may fix some of the bugs reported as inconsistent behavior when clients interact with tasks, including inconsistent credit application for all clients.
Attempted to fix a bug causing clients to receive double the intended credits when escaping a level alive.
Fixed bug causing the number of tasks completed to never go up on both client, server, and in singleplayer, when completing the battery task.
SETTINGS
Changed all default graphics settings on a fresh account to be set to "Medium".
Changed the default "Head Bobbing Intensity" scalar on a fresh account to be 0.5.
Changed the default "Master Volume" on a fresh account to be 70%.
Source
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