In this update3
Full notes
Full Acatalepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Acatalepsy changes
THIS UPDATE IS POSTED ON THE UNSTABLE BRANCH
Testing out some changes in the unstable branch before fully committing to them in the main branch.
Halved entity acceleration when the player is spotted.
Made some additional entity AI pathfinding changes and alterations.
Allowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving.
I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.
Temporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.
I will release achievements for numbers of levels deep when I can publish to the default branch again; they are set up and ready to go.
I will announce a roadmap soon once it is finalized. I want to ensure I commit to the right features and additions.
Source
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