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Steam News29 June 20261mo ago

June 29, Unstable Branch Patch

THIS UPDATE IS POSTED ON THE UNSTABLE BRANCH Testing out some changes in the unstable branch before fully committing to them in the main branch. Halved entity acceleration when the player is spotted.

In this update3

Full notes

Full Acatalepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change1 removal
  • Gameplay
changedTesting out some changes in the unstable branch before fully committing to them in the main branch.Allowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving. I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.
removedTesting out some changes in the unstable branch before fully committing to them in the main branch.Temporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.

Acatalepsy changes

changedAllowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving. I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.
removedTemporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.

THIS UPDATE IS POSTED ON THE UNSTABLE BRANCH

Testing out some changes in the unstable branch before fully committing to them in the main branch.

  • Halved entity acceleration when the player is spotted.

  • Made some additional entity AI pathfinding changes and alterations.

  • Allowed the player to open and interact with their inventory while actively moving. Briefly altered the animation graph to allow for an open inventory whilst moving.

    I didn't perfect the animation graph to ensure the inventory is completely stable when both walking and running, so the inventory is still difficult to interact with when actively moving.

  • Temporarily disabled the ability to jump, as it serves zero purpose at the moment and only causes buggy movement patterns.

  • I will release achievements for numbers of levels deep when I can publish to the default branch again; they are set up and ready to go.

I will announce a roadmap soon once it is finalized. I want to ensure I commit to the right features and additions.

Source

Steam News / 29 June 2026

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