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Steam News14 December 20256mo ago

Playtest Hotfix 1

Some glaring bugs still exist, and I'm currently fleshing out their causes. In this update: Temporarily removed voice chat Note: Voice chat was extremely buggy and wasn't actually visible in the settings.

Full notes

Full Acatalepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes1 removal
  • UI and audio
  • Server
  • Fixes
  • Gameplay
addedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Temporarily removed voice chat Note: Voice chat was extremely buggy and wasn't actually visible in the settings. I will re-add voice chat at some point, likely after release.
removedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Temporarily removes walking and sprinting head bobbing. Note: In multiplayer, head bobbing was acting extremely jerky and, in general, just sucked. I am removing this until I find a better solution.
changedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Attempt at a fix for the entity not moving in some instances
fixedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Fixed black screen on loading into a level
changedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Attempt to fix the weight indicator not updating when picking up an item in multiplayer
changedSome glaring bugs still exist, and I'm currently fleshing out their causes. In this update:Attempt to fix being able to carry over the max weight limit in some instances in multiplayer

Some glaring bugs still exist, and I'm currently fleshing out their causes. In this update:

  • Temporarily removed voice chat

    Note: Voice chat was extremely buggy and wasn't actually visible in the settings. I will re-add voice chat at some point, likely after release.

  • Temporarily removes walking and sprinting head bobbing.

    Note: In multiplayer, head bobbing was acting extremely jerky and, in general, just sucked. I am removing this until I find a better solution.

  • Attempt at a fix for the entity not moving in some instances

  • Fixed black screen on loading into a level

  • Attempt to fix the weight indicator not updating when picking up an item in multiplayer

  • Attempt to fix being able to carry over the max weight limit in some instances in multiplayer

  • Attempt to fix the all players dead screen appearing prematurely.

    Note: I've noticed a lot of bugs regarding the level end system and the early exit system when all players are out of lives. I'm working on figuring out every instance that this happens, so I can push bug fixes promptly.

  • Attempt to fix the out-of-lives widget from appearing prematurely.

  • Various small bug fixes, menu, and UI improvements.

Being a solo developer makes testing new fixes extremely difficult, so bug fixes may take longer than desired. I apologize for any inconvenience.

As a playtester, It's encouraged to report bugs or issues in the Discord, where I can properly address problems with Acatalepsy.

Thanks

  • Tyler

Source

Steam News / 14 December 2025

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