Full notes
Full Acatalepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Fixes
- Gameplay
Some glaring bugs still exist, and I'm currently fleshing out their causes. In this update:
Temporarily removed voice chat
Note: Voice chat was extremely buggy and wasn't actually visible in the settings. I will re-add voice chat at some point, likely after release.
Temporarily removes walking and sprinting head bobbing.
Note: In multiplayer, head bobbing was acting extremely jerky and, in general, just sucked. I am removing this until I find a better solution.
Attempt at a fix for the entity not moving in some instances
Fixed black screen on loading into a level
Attempt to fix the weight indicator not updating when picking up an item in multiplayer
Attempt to fix being able to carry over the max weight limit in some instances in multiplayer
Attempt to fix the all players dead screen appearing prematurely.
Note: I've noticed a lot of bugs regarding the level end system and the early exit system when all players are out of lives. I'm working on figuring out every instance that this happens, so I can push bug fixes promptly.
Attempt to fix the out-of-lives widget from appearing prematurely.
Various small bug fixes, menu, and UI improvements.
Being a solo developer makes testing new fixes extremely difficult, so bug fixes may take longer than desired. I apologize for any inconvenience.
As a playtester, It's encouraged to report bugs or issues in the Discord, where I can properly address problems with Acatalepsy.
Thanks
Tyler
Source
Changelog.gg summarizes and formats this update. How we read updates.
