Full notes
Full Acatalepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
Welcome to the Playtest!
The very first, playable build of Acatalepsy has been pushed to the playable branch for all verified playtesters!
As I receive feedback from playtesters, I will work on fixing bugs as quickly as possible. In the current build, this much is possible:
Fully open multiplayer with up to 4 players max.
Level 0, with 22 room variations
One entity
Interlude System
Inventory System
Early Exit system
Credit and store system (although it's very early, and I need to make progression-based changes)
Level Exit system
Proximity Voice Chat (although buggy)
I understand the lack of content in the game right now, but getting the systems in Acatalepsy set up for easy updates has been my goal. Creating new content for the game should be easy, and I should be able to streamline the update process over time.
Don't forget to report bugs or give feedback in the official Discord: https://discord.gg/CtXSUcRRch
I will respond to inquiries as quickly as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
